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Using & Re-using Archive Information for Multimedia Applications: The Virtual Museum of Italian Computer Science History [PDF]

open access: possibleArchives and Museum Informatics, 1999
The quality of content is a key attribute for assessing the globalquality of a museum application. Unfortunately, producing good content,especially in multimedia digital form, is expensive and time-consuming.One way to reduce the costs without sacrificing quality is to exploitthe concept of information reuse.
Paolo Paolini   +2 more
openaire   +1 more source
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Multimedia computer technology os a tool for teaching and assessment of biological science

Journal of Biological Education, 1995
Multimedia computer packages have replaced the frog heart and sciatic nerve-gastrocnemius muscle preparations as teaching practicals. The software incorporates high-quality still and animated graphics, sound, and video which together encourage an extensive level of user interaction.
Robert David Edmund Sewell   +2 more
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Multimedia learning in computer science: The effect of fifferent modes of instruction on student understanding

2008 International Symposium on Information Technology, 2008
In a series of three experimental studies, we investigate the understanding achieved by learners when studying a complex domain in computer science, that is, the subject of memory management concepts in operating systems. We use three different media combinations to explain the subject of memory management concepts - Animation and text, animation and ...
Halimah Badioze Zaman, Riaza Mohd Rias
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Multimedia authoring as an introduction to engineering and computer science principles

Technology-Based Re-Engineering Engineering Education Proceedings of Frontiers in Education FIE'96 26th Annual Conference, 2002
The paper describes an introductory course on multimedia authoring that has been taught at Washington State University. The interactive courseware developed for the course is being commercialized by Asymetrix Corporation for transportability beyond WSU into K-12, Community Colleges, and University audiences.
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Animation and prior knowledge in a multimedia application: A case study on undergraduate computer science students in learning

2012 Second International Conference on Digital Information and Communication Technology and it's Applications (DICTAP), 2012
We conducted two experiments to examine the effects that prior knowledge and different types of animation have on student understanding. Students were identified as either low or high prior knowledge from a series of questions asked in a prior knowledge survey conducted on computer science undergraduate students.
Riaza Mohd Rias, Wan Khadijah Yusof
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A multimedia and liberal arts approach to a first course in programming and its crossover potential for computer science and the arts (abstract only)

Proceedings of the 43rd ACM technical symposium on Computer Science Education, 2012
Attracting computer science students in a liberal arts setting serves to enhance the background and breadth of the class of professional programmers. There is a segment of the student population that is talented and artistic, but may not be aware of the interplay between computer science and the arts or computer science and mathematics and the sciences.
Trish Cornez, Richard Cornez
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The Development of Multimedia Computer Assisted Instruction (MMCAI) Using The Active Learning Model on Basic Computer Programming Subject for Industrial Teaching Mathematics of Computer Programing 1 Course, Bachelor of Science in Technical Education

open access: closedThe 12th National Conference on Technical Education and The 7th International Conference on Technical Education, 2020
Bussarakam Tongpet   +2 more
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The creation of a multimedia game computer instruction to encourage observing and classifying skills in science studies for early childhood pupils on “Fun with Science”

2010 2nd International Conference on Computer Technology and Development, 2010
This research aimed to create a multimedia computer game instruction to encourage observing and classifying skills in science studies for early childhood pupils on “Fun with Science”. The sampling groups were 35 kindergartners in the third room of the third level from Banklongtan (Krajangjinda) School, in the second semester of academic year 2009.
Worrada Sudsanong   +2 more
openaire   +2 more sources

Using and Re-using Archive Information for Multimedia Applications: the Virtual Museum of Computer Science History

1999
The quality of content is a key attribute for assessing the global quality of a museum application. Unfortunately, producing good content, especially in multimedia digital form, is expensive and time-consuming. One way to reduce the costs without sacrificing quality is to exploit the concept of information reuse.
Garzotto F, Paolini P, Savino P
openaire   +4 more sources

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