Results 231 to 240 of about 16,160,346 (256)
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Multimarket contact in continuous-time games
Economics Letters, 2008Abstract This paper investigates whether multimarket contact is effective in increasing the value of collusion. We show that for any discount rate, the set of equilibrium payoffs (average per market) expands through multimarket contact in continuous-time games.
Hajime Kobayashi, Katsunori Ohta
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Stochastic Game Theoretic trajectory optimization in continuous time
2016 IEEE 55th Conference on Decision and Control (CDC), 2016A Stochastic Game Theoretic Differential Dynamic Programming (SGT-DDP) algorithm is derived to solve a differential game under stochastic dynamics. We present the update law for the minimizing and maximizing controls for both players and provide a set of backward differential equations for the second order value function approximation.
Wei Sun 0032 +2 more
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Game Theoretic continuous time Differential Dynamic Programming
2015 American Control Conference (ACC), 2015In this work, we derive a Game Theoretic Differential Dynamic Programming (GT-DDP) algorithm in continuous time. We provide a set of backward differential equations for the value function expansion without assuming closeness of the initial nominal control to the optimal control solution, and derive the update law for the controls.
Wei Sun 0032 +2 more
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Extensive Form Games in Continuous Time: Pure Strategies
Econometrica, 1989We propose a new framework for games in continuous time that conforms as closely as possible to the conventional discrete-time framework. In this paper, we take the view that continuous time can be viewed as "discrete time, but with a grid that is infinitely fine." Specifically, we define a class of continuous-time strategies with the following ...
Simon, Leo K, Stinchcombe, Maxwell B
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Continuous-time constrained stochastic games with average criteria
Operations Research Letters, 2018zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Wenzhao Zhang, Binfu Wang, Dewang Chen
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Games of Artificial Intelligence: A Continuous-Time Approach
SSRN Electronic Journal, 2022Martino Banchio, Giacomo Mantegazza
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Continuous time stopping games
1986"Preliminary draft and incomplete."
Huang, Chi-fu., Li, Lode
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Reputation Effects and Equilibrium Degeneracy in Continuous-Time Games [PDF]
We study a class of continuous-time reputation games between a large player and a population of small players in which the actions of the large player are imperfectly observable. The large player is either a normal type, who behaves strategically, or a behavioral type, who is committed to playing a certain strategy.
Eduardo Faingold, Yuri Sannikov
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Optimal Stopping in Games with Continuous Time
Theory of Probability & Its Applications, 1971openaire +2 more sources

