Results 61 to 70 of about 93,282 (285)

The Future of Research in Cognitive Robotics: Foundation Models or Developmental Cognitive Models?

open access: yesAdvanced Robotics Research, EarlyView.
Research in cognitive robotics founded on principles of developmental psychology and enactive cognitive science would yield what we seek in autonomous robots: the ability to perceive its environment, learn from experience, anticipate the outcome of events, act to pursue goals, and adapt to changing circumstances without resorting to training with ...
David Vernon
wiley   +1 more source

Developing multimodal conversational agents for an enhanced e-learning experience

open access: yesAdvances in Distributed Computing and Artificial Intelligence Journal, 2014
Conversational agents have become a strong alternative to enhance educational systems with intelligent communicative capabilities, provide motivation and engagement, and increment significant learning and helping in the acquisition of meta-cognitive ...
David GRIOL   +2 more
doaj   +1 more source

Development of an Instrument to Measure Conceptualizations and Competencies About Conversational Agents on the Example of Smart Speakers

open access: yesFrontiers in Computer Science, 2021
The concept of digital literacy has been introduced as a new cultural technique, which is regarded as essential for successful participation in a (future) digitized world.
Carolin Wienrich, Astrid Carolus
doaj   +1 more source

PIWeCS: enhancing human/machine agency in an interactive composition system [PDF]

open access: yes, 2004
This paper focuses on the infrastructure and aesthetic approach used in PIWeCS: a Public Space Interactive Web-based Composition System. The concern was to increase the sense of dialogue between human and machine agency in an interactive work by adapting
Whalley, Ian
core   +3 more sources

Multimodal Human–Robot Interaction Using Human Pose Estimation and Local Large Language Models

open access: yesAdvanced Robotics Research, EarlyView.
A multimodal human–robot interaction framework integrates human pose estimation (HPE) and a large language model (LLM) for gesture‐ and voice‐based robot control. Speech‐to‐text (STT) enables voice command interpretation, while a safety‐aware arbitration mechanism prioritizes gesture input for rapid intervention.
Nasiru Aboki   +2 more
wiley   +1 more source

ParlAmI: A Multimodal Approach for Programming Intelligent Environments

open access: yesTechnologies, 2019
The proliferation of Internet of Things (IoT) devices and services and their integration in intelligent environments creates the need for a simple yet effective way of controlling and communicating with them.
Evropi Stefanidi   +5 more
doaj   +1 more source

Controlling the Gaze of Conversational Agents [PDF]

open access: yes, 2005
We report on a pilot experiment that investigated the effects of different eye gaze behaviours of a cartoon-like talking face on the quality of human-agent dialogues.
Dijk, E.M.A.G. van   +3 more
core   +2 more sources

3D‐Nanoprinted Fluidically Steerable Soft Robotic Microcatheters

open access: yesAdvanced Robotics Research, EarlyView.
This work introduces a ∼3‐French (1 mm‐in‐diameter) soft robotic microcatheter fabricated by means of two‐photon direct laser writing. The 3D‐printed microcatheter enables remote, on‐demand steering via microfluidic actuation for guidewire‐free navigation of vascular networks as well as microcatheter‐mediated delivery of fluidic payloads to target ...
Bailey M. Felix   +17 more
wiley   +1 more source

Can Gestural Filler Reduce User-Perceived Latency in Conversation with Digital Humans?

open access: yesApplied Sciences, 2022
The demand for a conversational system with digital humans has increased with the development of artificial intelligence. Latency can occur in such conversational systems because of natural language processing and network issues, which can deteriorate ...
Junyeong Kum, Myungho Lee
doaj   +1 more source

A Generative Model of Group Conversation

open access: yes, 2017
Conversations with non-player characters (NPCs) in games are typically confined to dialogue between a human player and a virtual agent, where the conversation is initiated and controlled by the player.
Martens, Chris, Morrison, Hannah
core   +1 more source

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