Results 81 to 90 of about 12,782 (236)
ABSTRACT People with physical disabilities face significant mobility challenges while climbing uneven surfaces and staircases. In these circumstances, traditional wheelchairs do not provide stable, safely controlled mobility, underscoring the importance of building superior stair‐climbing wheelchairs for both medical and infrastructure purposes.
Gopisetti Manikanta +10 more
wiley +1 more source
A Data-Driven Game Theoretic Strategy for Developers in Software Crowdsourcing: A Case Study
Crowdsourcing has the advantages of being cost-effective and saving time, which is a typical embodiment of collective wisdom and community workers’ collaborative development. However, this development paradigm of software crowdsourcing has not been
Zhifang Liao +3 more
doaj +1 more source
Citizen Science for Individual Identification of Pine Martens Martes martes From Camera Trap Footage
Camera traps generate large volumes of wildlife footage, but identifying animals to the individual level remains challenging and time‐consuming. Using European pine martens in the Forest of Dean as a case study, we assessed whether citizen scientists could identify individuals from camera trap photos and videos.
Sian E. Green +4 more
wiley +1 more source
Protocol: A literature review about the use of crowdsourcing in educational environments
The objective with the protocol described in this paper is to review the existing literature in relation to the implementation of crowdsourcing in educational environments. It seeks to give answer to 4 questions. First, it seeks to answer the question of
Enrique Estellés Arolas
doaj +1 more source
Integrating multimodal data and machine learning for entrepreneurship research
Abstract Research Summary Extant research in neuroscience suggests that human perception is multimodal in nature—we model the world integrating diverse data sources such as sound, images, taste, and smell. Working in a dynamic environment, entrepreneurs are expected to draw on multimodal inputs in their decision making.
Yash Raj Shrestha, Vivianna Fang He
wiley +1 more source
THE POTENTIAL OF THE CROWDSOURCING AS A METHOD OF LINGUISTIC EXPERIMENT
The present research considers crowdsourcing as a method of linguistic experiment. The paper features an experiment with the following algorithm: 1) problem statement, 2) development, 3) and questionnaire testing.
M. V. Danilchuk
doaj +1 more source
Bias in, symbolic compliance out? GPT's reliance on gender and race in strategic evaluations
Abstract Research summary Organizations are increasingly using large language models (LLMs) to support strategic evaluations. We examine whether and how these systems rely on gender and race. We asked GPT to evaluate identical startup pitches varying only the founder's name, shaping gender and race perceptions.
Tristan L. Botelho, Qingyang (Iris) Wang
wiley +1 more source
[Purpose/significance] The model of Crowdsourcing provides a breakthrough for enterprise external innovation, which can reduce the cost of innovation and reduce innovation performance.
LU Xinyuan, ZHAO Min, HUANG He, HUANG Mengmei
doaj +1 more source
Collaboration post‐acquisition: The role of acquirers' motives
Abstract Research Summary What role do collaborations with a target's partners play in an acquisition, and how do these collaborations evolve post‐acquisition? Research suggests that these collaborations are an important reason to acquire but often diminish post‐acquisition. But if they tend to diminish, why are they a reason to acquire?
Henning Piezunka +3 more
wiley +1 more source
Games and gamification projects in the Australian public sector
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley +1 more source

