Results 91 to 100 of about 130,202 (278)
Life after herbarium digitisation: Physical and digital collections, curation and use
Societal Impact Statement Collections of dried plant specimens (herbaria) provide an invaluable resource for the study of many areas of scientific interest and conservation globally. Digitisation increases access to specimens and metadata, enabling efficient use across a broad spectrum of research.
Alan James Paton +39 more
wiley +1 more source
Integrating multimodal data and machine learning for entrepreneurship research
Abstract Research Summary Extant research in neuroscience suggests that human perception is multimodal in nature—we model the world integrating diverse data sources such as sound, images, taste, and smell. Working in a dynamic environment, entrepreneurs are expected to draw on multimodal inputs in their decision making.
Yash Raj Shrestha, Vivianna Fang He
wiley +1 more source
Searching together versus searching apart: Evidence from Kaggle
Abstract Research Summary How does the mode of search—independently or jointly—affect collective search, a central component of organizational adaptation and innovation? Using naturally occurring data from a strongly incentivized online competition platform, we find that compared to their counterfactuals that search apart, groups searching together ...
Marco S. Minervini +2 more
wiley +1 more source
Bias in, symbolic compliance out? GPT's reliance on gender and race in strategic evaluations
Abstract Research summary Organizations are increasingly using large language models (LLMs) to support strategic evaluations. We examine whether and how these systems rely on gender and race. We asked GPT to evaluate identical startup pitches varying only the founder's name, shaping gender and race perceptions.
Tristan L. Botelho, Qingyang (Iris) Wang
wiley +1 more source
Protocol: A literature review about the use of crowdsourcing in educational environments
The objective with the protocol described in this paper is to review the existing literature in relation to the implementation of crowdsourcing in educational environments. It seeks to give answer to 4 questions. First, it seeks to answer the question of
Enrique Estellés Arolas
doaj +1 more source
Games and gamification projects in the Australian public sector
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley +1 more source
THE POTENTIAL OF THE CROWDSOURCING AS A METHOD OF LINGUISTIC EXPERIMENT
The present research considers crowdsourcing as a method of linguistic experiment. The paper features an experiment with the following algorithm: 1) problem statement, 2) development, 3) and questionnaire testing.
M. V. Danilchuk
doaj +1 more source
Local Leaflets: Constituency Issue Messaging at the 2024 General Election
Abstract The 2024 general election brought about a significant change in the parliamentary balance of power. There has already been much attention devoted to the issues that dominated the national campaign. Using original leaflet data from the OpenElections project, this study extends the focus to explore the issues emphasised in local electoral ...
Alan Duggan, Caitlin Milazzo, Siim Trumm
wiley +1 more source
Online social networks for crowdsourced multimedia-involved behavioral testing: An empirical study
Online social networks have emerged as effective crowdsourcing media to recruit participants in recent days. However, issues regarding how to effectively exploit them have not been adequately addressed yet.
Jun-Ho eChoi +3 more
doaj +1 more source
What does it take to turn a tool into a talking tool and that into an ultimate authority? Generative artificial intelligence (GenAI) in its diverse forms, such as large language models (LLMs), is celebrated as a useful tool. But LLM‐based conversational agents, or chatbots, the software applications through which ordinary users are likely to engage ...
Webb Keane
wiley +1 more source

