Results 121 to 130 of about 39,047 (336)
The Micro‐Computed Tomography (MCT) beamline at the Australian Synchrotron has undergone significant advancements in data acquisition and processing infrastructure to support the growing diversity of user needs and experimental techniques. Recent developments in data acquisition and processing infrastructure at the beamline are presented.The Micro ...
Darren Thompson +2 more
wiley +1 more source
High-Performance Watershed Delineation Algorithm for Gpu Using Cuda and Openmp
Bartłomiej Kotyra
openalex +1 more source
Small Object Detection Method for Bioimages Based on Improved YOLOv8n Model
This study proposes a small object detection method for bioimages based on an improved YOLOv8n model. Experimental results demonstrate that the proposed approach effectively enhances detection precision, recall, and mAP50, offering a novel solution for the technical challenges in biological microscopy research.
Xiaoyu Li +7 more
wiley +1 more source
Research on mosquito feeding preferences and the malaria parasites they transmit is essential for understanding the interactions between hosts, vectors, and parasites. In this study, vertebrate hosts were identified in 72 mosquitoes. Most blood meals (58.7%) came from birds, representing 25 species, while 40.0% came from mammals (13 species), and 1.3 ...
Qin Zhang +8 more
wiley +1 more source
Analysis of a GPU implementation of Viola-Jones’ Algorithm for Features Selection
Faces and facial expressions recognition is an interesting topic for researchers in machine vision. Viola-Jones algorithm is the most spread algorithm for this task.
Germán Ezequiel Lescano +2 more
doaj
Two-Phase PFAC Algorithm for Multiple Patterns Matching on CUDA GPUs [PDF]
Wei-Shen Lai +3 more
openalex +1 more source
Splatshop: Efficiently Editing Large Gaussian Splat Models
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz +5 more
wiley +1 more source
Image‐Based Spatio‐Temporal Interpolation for Split Rendering
Abstract Low‐powered devices – such as small form factor head‐mounted displays (HMDs) – struggle to deliver a smooth and high‐quality viewing experience, due to their limited power and rendering capabilities. Cloud rendering attempts to solve the quality issue, but leads to prohibitive latency and bandwidth requirements, hindering use with HMDs over ...
M. Steiner +4 more
wiley +1 more source
Analyzing CUDA workloads using a detailed GPU simulator
A. Bakhoda +4 more
semanticscholar +1 more source

