Results 41 to 50 of about 122,350 (266)

King Aorta: Narrative anatomy education

open access: yesAnatomical Sciences Education, Volume 18, Issue 3, Page 264-276, March 2025.
Abstract The aim of this study was to investigate the effects of narrative anatomy education and traditional anatomy education on academic achievement. The study included 64 students who were randomly divided into two groups. The two groups were (n = 32) control (Group 1) and (n = 32) experimental (Group 2). The pretest scores of the two groups were 36.
Halil Yilmaz
wiley   +1 more source

Mobile learning scenarios in language teaching: perceptions of vocational and professional education students [PDF]

open access: yes, 2017
Mobile devices play a significant role in society, in general, and a very limited one at the different levels of education. Smartphones, tablets, and other mobile devices allows learning to occur anywhere, (and at) anytime.
Moura, Adelina, Nobre, Ana
core  

Awareness of computer ergonomic [PDF]

open access: yes, 2020
Computer ergonomic is a medium of interaction between human and computer equipment that serves to prevent health problems to users. However, most users do not have formal knowledge on the importance of computer ergonomic.
Ghazali, Norliza   +4 more
core  

Agrupamento de escolas de alcanena: da flexibilidade curricular ao plano de inovação<br >Alcanena school cluster: from curricular flexibility to innovation plan

open access: yesSaber & Educar, 2019
Dois anos após a implementação do projeto autonomia e flexibilidade curricular (AFC) no Agrupamento de Escolas de Alcanena, importa refletir acerca da sua operacionalização em 3 vertentes – desenho curricular, opções metodológicas, processo de avaliação dos alunos –, do seu impacto ao nível da sala de aula e da avaliação das aprendizagens e do caminho ...
openaire   +3 more sources

‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran   +3 more
wiley   +1 more source

A gamified formative question bank to enhance student learning and engagement in a foundational medical science course

open access: yesAnatomical Sciences Education, EarlyView.
Abstract While gamified learning platforms show promise for engaging digital learners and promoting active learning, evidence of their effectiveness in predicting academic outcomes remains limited. This study examined how engagement patterns and incentives impact academic outcomes in a gamified environment to determine whether a formative question bank
Mohammad Aldalou   +5 more
wiley   +1 more source

Trainee teachers’ engagement in a cross-curricular news project: impact on professional identity [PDF]

open access: yes, 2011
On 7th September at BERA, the above ITTE members presented the findings from their ITTE evaluation project, funded by the TDA into the impact of the BBC News School Report project on trainee teachers. In short, the project found that the professional
Bradshaw, Pete, Younie, Sarah
core  

Rhizomatic Higher Education: curricular flexibility proposed by UFABC

open access: yes, 2018
Ainda que o currículo do bacharelado em ciência e tecnologia (BC&T) da Universidade Federal do ABC (UFABC) apresente uma proposta flexível de formação superior, tal flexibilidade passa, quando de sua execução, por um conjunto de fatores limitadores cujo estabelecimento reaproximam a proposta de um currículo tradicional.
Xavier, Allan Moreira   +1 more
openaire   +1 more source

Community building through play: Development and design of a board game for review in an undergraduate anatomy course

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover   +2 more
wiley   +1 more source

Game‐based learning for undergraduate consolidation: A qualitative study of how game‐based learning provides much more than knowledge acquisition

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley   +1 more source

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