Results 41 to 50 of about 122,350 (266)
King Aorta: Narrative anatomy education
Abstract The aim of this study was to investigate the effects of narrative anatomy education and traditional anatomy education on academic achievement. The study included 64 students who were randomly divided into two groups. The two groups were (n = 32) control (Group 1) and (n = 32) experimental (Group 2). The pretest scores of the two groups were 36.
Halil Yilmaz
wiley +1 more source
Mobile learning scenarios in language teaching: perceptions of vocational and professional education students [PDF]
Mobile devices play a significant role in society, in general, and a very limited one at the different levels of education. Smartphones, tablets, and other mobile devices allows learning to occur anywhere, (and at) anytime.
Moura, Adelina, Nobre, Ana
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Awareness of computer ergonomic [PDF]
Computer ergonomic is a medium of interaction between human and computer equipment that serves to prevent health problems to users. However, most users do not have formal knowledge on the importance of computer ergonomic.
Ghazali, Norliza +4 more
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Dois anos após a implementação do projeto autonomia e flexibilidade curricular (AFC) no Agrupamento de Escolas de Alcanena, importa refletir acerca da sua operacionalização em 3 vertentes – desenho curricular, opções metodológicas, processo de avaliação dos alunos –, do seu impacto ao nível da sala de aula e da avaliação das aprendizagens e do caminho ...
openaire +3 more sources
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Abstract While gamified learning platforms show promise for engaging digital learners and promoting active learning, evidence of their effectiveness in predicting academic outcomes remains limited. This study examined how engagement patterns and incentives impact academic outcomes in a gamified environment to determine whether a formative question bank
Mohammad Aldalou +5 more
wiley +1 more source
Trainee teachers’ engagement in a cross-curricular news project: impact on professional identity [PDF]
On 7th September at BERA, the above ITTE members presented the findings from their ITTE evaluation project, funded by the TDA into the impact of the BBC News School Report project on trainee teachers. In short, the project found that the professional
Bradshaw, Pete, Younie, Sarah
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Rhizomatic Higher Education: curricular flexibility proposed by UFABC
Ainda que o currículo do bacharelado em ciência e tecnologia (BC&T) da Universidade Federal do ABC (UFABC) apresente uma proposta flexível de formação superior, tal flexibilidade passa, quando de sua execução, por um conjunto de fatores limitadores cujo estabelecimento reaproximam a proposta de um currículo tradicional.
Xavier, Allan Moreira +1 more
openaire +1 more source
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source

