Results 271 to 280 of about 1,197,831 (310)
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Effect of local crosstalk on depth perception
SPIE Proceedings, 2014Interocular crosstalk has a significant undesirable effect on the quality of 3D displays that utilize horizontal disparity. This study investigates observer sensitivity when judging the depth order of two horizontally aligned dots on a 3D display and assesses 3D display uniformity by obtaining this index for various locations on the display.
Hiroshi Watanabe 0004 +3 more
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Phase Quantization in Holograms–Depth Effects
Applied Optics, 1972A three-dimensional holographic image is deteriorated due to quantization of the phase in the hologram. As in two-dimensional Fourier holograms, the deterioration is exhibited as a superposition of false images. However, in the three-dimensional case, the false images fall at depth positions other than the plane of the image to which they correspond ...
W J, Dallas, A W, Lohmann
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Simulation of sparkling and depth effect in paints
Proceedings of the 19th Spring Conference on Computer Graphics, 2003This paper reports on our attempts to simulate light reflection from surfaces that exhibit sparkling and depth effects that are associated with paint coatings containing metallic flakes. The novelty of the approach is to explicitly model the sparkle geometry for rendering the surface of a graphic object.
Roman Durikovic, William L. Martens
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Anisotropy in an ambiguous kinetic depth effect
Journal of the Optical Society of America A, 1992A set of animated stimuli (Lissajous figures), each element of which is physically consistent with two different three-dimensional shapes undergoing rigid rotations about orthogonal axes, is described. Human observers typically show a preference for one shape or the other; this preference may be biased by manipulating various parameters of the stimulus.
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Vergence effects on the perception of motion-in-depth
Experimental Brain Research, 2007When the eyes follow a target that is moving directly towards the head they make a vergence eye movement. Accurate perception of the target's motion requires adequate compensation for the movements of the eyes. The experiments in this paper address the issue of how well the visual system compensates for vergence eye movements when viewing moving ...
Harold T, Nefs, Julie M, Harris
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Effects of Depth Cues on Simulator Sickness
Proceedings of the ImmersCom, 2007In this paper, we discuss our experimental results on Simulator Sickness (SS). A series of experiments were conducted in our Virtual Reality (VR) Lab. Our aim was to investigate the correlations between the perception of depth and the feeling of discomfort, as well as the role of gameplay regarding the familiarity of the viewer with computer games in ...
Nolwenn Bigoin +3 more
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Perceptual Invariance in the Kinetic Depth-Effect
The American Journal of Psychology, 1965Under appropriate conditions, a continuous sequence of shadow-transformations will yield the appearance of a rigid form, having internal depth and turning in space. This is the kinetic depth-effect (K.DE) studied by Wallach and O'Connell.1 Wallach's experiments and the related literature have been reviewed by Braunstein.2 A peripheral result reported ...
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Effect of meridional disparity on depth perception
Journal of the Optical Society of America, 1979When a meridional-size lens is used to provide magnification in the horizonal meridan for one eye the resulting stereopsis distortion is readily accounted for in the terms of the binocular disparity caused by changed angular relations. When the same size lens is used to magnify the vertical meridian for one eye there is an opposite stereoscopic ...
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The Modification of Stereoscopic Depth-Perception and the Kinetic Depth-Effect
The American Journal of Psychology, 1963H, WALLACH, E B, KARSH
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The Effects of Depth of Knowledge of a Virtual Agent
IEEE Transactions on Visualization and Computer GraphicsWe explored the impact of depth of knowledge on conversational agents and human perceptions in a virtual reality (VR) environment. We designed experimental conditions with low, medium, and high depths of knowledge in the domain of game development and tested them among 27 game development students.
Fu Chia Yang +2 more
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