Results 1 to 10 of about 346,997 (182)
Researching design fiction with design fiction [PDF]
The term design fiction was first used in 2005 by Bruce Sterling [18:30] and in 2009 Julian Bleecker built on the idea by combining it with various other characterisations [cf. 1,2,10] and catalysed a step change in design fiction discourse.
Lindley, Joseph
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Ein Ziel von Zukunftsbildern ist es, in der Gegenwart Handlungsoptionen anzubieten, um ein zielgerichtetes Gestaltsehen zu ermöglichen. Je breiter der Rezipientenkreis ist, für den die Zukunftsbilder aufbereitet werden müssen, desto komplizierter ...
Schäfer, Rene
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Design fiction:anticipating adoption [PDF]
When we submitted our work in progress (WiP) paper, “Game of Drones,”1 to the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) in 2015, we had no idea whether we’d be derided or praised. The paper presented a fictional account
Coulton, Paul, Lindley, Joseph Galen
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The Poetics of Design Fiction [PDF]
Design fiction is an emergent field within HCI and interaction design the understanding of which ultimately relies, so we argue, of an integrative account of poetics and design praxis. In this paper we give such an account. Initially, a precise definition of design fiction is given by drawing on the theory of possible worlds found within poetics ...
Knutz, Eva, Markussen, Thomas
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This article aims to discuss the role of the dominant critical tradition of design fiction, as well as defending the merits of a pragmatic and strategic view on design fiction, as potentially real solutions.
Thessa Jensen, Peter Vistisen
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La science-fiction institutionnelle, un imaginaire au service du management de l’innovation
La science-fiction institutionnelle est devenue une pratique fréquente dans les entreprises à la recherche d’une identité innovante et originale. Le design fiction est une méthode de créativité utilisant la science-fiction pour créer des technologies ...
Thomas Michaud
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Dimension-Based Interactions with Virtual Assistants: A Co-Design Project with Design Fictions
This study presents a co-design project that invites participants with little or no background in artificial intelligence (AI) and machine learning (ML) to design their ideal virtual assistants (VAs) for everyday (/daily) use.
Hebitz C. H. Lau, Jeffrey C. F. Ho
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Parental Acceptance of Children’s Storytelling Robots: A Projection of the Uncanny Valley of AI
Parent–child story time is an important ritual of contemporary parenting. Recently, robots with artificial intelligence (AI) have become common. Parental acceptance of children’s storytelling robots, however, has received scant attention. To address this,
Chaolan Lin +5 more
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Designing narratives and data visuals in comic form for social influence in climate action
Climate change is difficult to connect with personally, because people only regard the phenomenon as important if it becomes a perceived threat to themselves. Arguments like statistics and policy debates are extrinsic motivators, which do not necessarily
Ray LC +3 more
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