Results 21 to 30 of about 11,116,523 (280)
In this paper we look at the Steampunk movement and consider is relevance as a design strategy for HCI and interaction design. Based on a study of online practices of Steampunk, we consider how, as a design fiction, Steampunk provides an explicit model for how to physically realize an ideological and imagined world through design practice.
Theresa Jean Tanenbaum +2 more
openaire +4 more sources
Resistance is Fertile: Design Fictions in Dystopian Worlds [PDF]
Current work on design fiction has discussed their use for personal reflection, sharing with collaborators, forming a public ‘vision’ but with small numbers of participating readers.
Ross K. Adams +5 more
core +1 more source
Design (Non) Fiction: Deconstructing/Reconstructing the Definitional Dualism of AI
2001: A Space Odyssey (Kubrick, 1968) speculates on humanities technological ascension through the exploration of space and the ultimate transcendence of humanity galvanised by the invention of AI.
Franziska Pilling +3 more
doaj +1 more source
Fiction as a resource in participatory design [PDF]
In this paper we are exploring the relation between participation and fiction with the aim of investigating how fiction can be a resource for participatory design and can shed more light on the participatory value of fiction.
Knutz, Eva ; id_orcid +8 more
core +1 more source
Embodiment in 18th Century Depictions of Human-Machine Co-Creativity
Artificial intelligence has a rich history in literature; fiction has shaped how we view artificial agents and their capacities in the real world. This paper looks at embodied examples of human-machine co-creation from the literature of the Long 18th ...
Anna Kantosalo +2 more
doaj +1 more source
Game vaporware as design fictions [PDF]
In this research we examine games, and games hardware, that can be classed as 'Vaporware'. More specifically software that was never written, or hardware that was never built, and consequently games no one ever played. In particular we are considering such vaporware as examples of 'Design Fiction' as they once represented speculative visions of the ...
Paul Coulton, Joseph Lindley
openaire +1 more source
As part of the discipline and practice of design (understood in its broadest sense of «strategic problem-solving process that drives innovation, builds business success, and leads to a better quality of life through innovative products, systems, services,
Simona Cosentino, Eleonora Lupo
doaj +1 more source
Human connections. Design interactive artefacts through narration and speculation
The research in design today is looking for solutions that repair the problems that design itself has created, however, focusing only on reactive attitude is no longer sufficient for the current complexity of the system.
Andrea Di Salvo, Andrea Arcoraci
doaj +1 more source
Work of the ‘Unemployed’: A Design Fiction
This paper presents a design fiction: a research prototype of a platform for unemployed individuals trading their personal data. The design fiction questions the ramifications of an understanding of data as individual property by showing a near-future speculative scenario of what government-driven job placement could look like.
Trine Rask Nielsen +1 more
openaire +4 more sources
Design fiction and the art of anticipation [PDF]
In this paper we show how design fiction is a form of design inquiry that offers methods for understanding and reacting towards intractable societal challenges.
Knutz, Eva; id_orcid +3 more
core +1 more source

