Results 11 to 20 of about 9,589,527 (288)
Researching Design Fiction With Design Fiction [PDF]
The term design fiction was first used in 2005 by Bruce Sterling [18:30] and in 2009 Julian Bleecker built on the idea by combining it with various other characterisations [cf. 1,2,10] and catalysed a step change in design fiction discourse. Since then design fiction has gained significant traction across academic contexts; at symposia and conference ...
Lindley, Joseph
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HawkEye - Deploying a Design Fiction Probe [PDF]
This paper explores how a design fiction can be designed to be used as a pragmatic user-centred design method to generate insights on future technology use. We built HawkEye, a design fiction probe that embodies a future fiction of dementia care. To learn how participants respond to the probe, we employed it with eight participants for three weeks in ...
Renee Noortman +4 more
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Design fiction : does the search for plausibility lead to deception? [PDF]
Since its inception the term ‘design fiction’ has generated considerable interest as a future-focused method of research through design whose aim is to suspend disbelief about change by depicting prototypes inside diegeses, or ‘story worlds ...
Akmal, Haider Ali +2 more
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Exploring the design applications of key emerging materials from natural sciences through a design ideation workshop [PDF]
10th Congress of the International Association of Societies of Design Research (IASDR 2023) 9-13 October 2023, Milan, Italy202405 bcchVersion of ...
Wang, X +15 more
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Embodiment in 18th Century Depictions of Human-Machine Co-Creativity
Artificial intelligence has a rich history in literature; fiction has shaped how we view artificial agents and their capacities in the real world. This paper looks at embodied examples of human-machine co-creation from the literature of the Long 18th ...
Anna Kantosalo +2 more
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Design Fiction as a Practice for Researching the Social
The aim of this paper is to contribute to a new conceptual foundation for design fiction. Much attention is dedicated to theorising how design fictions relate to our so-called actual world.
Thomas Markussen +2 more
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Design (Non) Fiction: Deconstructing/Reconstructing the Definitional Dualism of AI
2001: A Space Odyssey (Kubrick, 1968) speculates on humanities technological ascension through the exploration of space and the ultimate transcendence of humanity galvanised by the invention of AI.
Franziska Pilling +3 more
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In this paper we look at the Steampunk movement and consider is relevance as a design strategy for HCI and interaction design. Based on a study of online practices of Steampunk, we consider how, as a design fiction, Steampunk provides an explicit model for how to physically realize an ideological and imagined world through design practice.
Theresa Jean Tanenbaum +2 more
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This essay proposes that science fiction is actually a subgenre of a far larger, medium agnostic genre of stories that portray imagined futures, and that by looking at the choices and strategies used during the production of these stories, we can get an ...
Paul Graham Raven
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