Co-creating and Assessing Future Wellbeing Technology Using Design Fiction
In this article, we present our research using design fiction to explore future wellbeing technologies for older adults. “For Good Times and Bad Times” is a design fiction representing a range of emotional, qualitative, and functional goals associated ...
Naseem Ahmadpour +3 more
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Dimension-Based Interactions with Virtual Assistants: A Co-Design Project with Design Fictions
This study presents a co-design project that invites participants with little or no background in artificial intelligence (AI) and machine learning (ML) to design their ideal virtual assistants (VAs) for everyday (/daily) use.
Hebitz C. H. Lau, Jeffrey C. F. Ho
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La science-fiction institutionnelle, un imaginaire au service du management de l’innovation
La science-fiction institutionnelle est devenue une pratique fréquente dans les entreprises à la recherche d’une identité innovante et originale. Le design fiction est une méthode de créativité utilisant la science-fiction pour créer des technologies ...
Thomas Michaud
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Parental Acceptance of Children’s Storytelling Robots: A Projection of the Uncanny Valley of AI
Parent–child story time is an important ritual of contemporary parenting. Recently, robots with artificial intelligence (AI) have become common. Parental acceptance of children’s storytelling robots, however, has received scant attention. To address this,
Chaolan Lin +5 more
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Designing narratives and data visuals in comic form for social influence in climate action
Climate change is difficult to connect with personally, because people only regard the phenomenon as important if it becomes a perceived threat to themselves. Arguments like statistics and policy debates are extrinsic motivators, which do not necessarily
Ray LC +3 more
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Research Through Game Design. Interactive Stories from a Submerged Amsterdam [PDF]
Deciding what kind of smart cities do we, as a society, want is not only a political question but also a matter of envisioning possible futures. The speculative narratives that designers produce to support their imagination are called "Design Fictions ...
Genèviéve Korte, Gabriele Ferri
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Democratising and Anticipating Everyday Futures Through Critical Design: A Review of Exemplars
This article explores design’s relation with the future by analysing a collection of exemplars from design fiction and speculative design for their potential to democratise and anticipate visions of future everyday life in design.
Lenneke Kuijer
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La science‑fiction institutionnelle chez Julian Bleecker et Brian David Johnson
Since the end of the 2000s, new practices aimed at creating science fiction within companies and organizations have been the subject of theorization. This article focuses on the two most popular methods, design fiction, by Julian Bleecker and the Near ...
Thomas Michaud
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This essay proposes that science fiction is actually a subgenre of a far larger, medium agnostic genre of stories that portray imagined futures, and that by looking at the choices and strategies used during the production of these stories, we can get an ...
Paul Graham Raven
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Design Fiction as a Practice for Researching the Social
The aim of this paper is to contribute to a new conceptual foundation for design fiction. Much attention is dedicated to theorising how design fictions relate to our so-called actual world.
Thomas Markussen +2 more
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