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In this article, we argue that an approach informed by practice theory coupled with design fiction provides useful insights into the role of interaction design with respect to environmental sustainability. We argue that a practice-oriented approach can help interaction designers step away from models of individual behavior and studies of artifacts ...
Sabrina Hauser +2 more
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Co-creating and Assessing Future Wellbeing Technology Using Design Fiction
In this article, we present our research using design fiction to explore future wellbeing technologies for older adults. “For Good Times and Bad Times” is a design fiction representing a range of emotional, qualitative, and functional goals associated ...
Naseem Ahmadpour +3 more
doaj +3 more sources
This article aims to discuss the role of the dominant critical tradition of design fiction, as well as defending the merits of a pragmatic and strategic view on design fiction, as potentially real solutions.
Thessa Jensen, Peter Vistisen
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La science-fiction institutionnelle, un imaginaire au service du management de l’innovation
La science-fiction institutionnelle est devenue une pratique fréquente dans les entreprises à la recherche d’une identité innovante et originale. Le design fiction est une méthode de créativité utilisant la science-fiction pour créer des technologies ...
Thomas Michaud
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Dimension-Based Interactions with Virtual Assistants: A Co-Design Project with Design Fictions
This study presents a co-design project that invites participants with little or no background in artificial intelligence (AI) and machine learning (ML) to design their ideal virtual assistants (VAs) for everyday (/daily) use.
Hebitz C. H. Lau, Jeffrey C. F. Ho
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Parental Acceptance of Children’s Storytelling Robots: A Projection of the Uncanny Valley of AI
Parent–child story time is an important ritual of contemporary parenting. Recently, robots with artificial intelligence (AI) have become common. Parental acceptance of children’s storytelling robots, however, has received scant attention. To address this,
Chaolan Lin +5 more
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Designing narratives and data visuals in comic form for social influence in climate action
Climate change is difficult to connect with personally, because people only regard the phenomenon as important if it becomes a perceived threat to themselves. Arguments like statistics and policy debates are extrinsic motivators, which do not necessarily
Ray LC +3 more
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Research Through Game Design. Interactive Stories from a Submerged Amsterdam [PDF]
Deciding what kind of smart cities do we, as a society, want is not only a political question but also a matter of envisioning possible futures. The speculative narratives that designers produce to support their imagination are called "Design Fictions ...
Genèviéve Korte, Gabriele Ferri
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Design Fiction: Anticipating Adoption [PDF]
This tutorial highlights the potential of design fiction with Game of Drones, a fictional user trial of an imagined Drone Enforcement System. The authors explore a potential future use of drones for civic enforcement activities and advance a program for developing design fiction as a research method.
Paul Coulton, Joseph Lindley
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This studio provides participants with an opportunity to engage in a hands-on exploration of the use of "design fictions" as a strategy for producing physical artifacts. The idea of design fictions blurs the boundaries between traditional design practices and narrative explorations of potential futures.
Theresa Jean Tanenbaum +2 more
openaire +5 more sources

