Results 11 to 20 of about 347,116 (301)
This studio provides participants with an opportunity to engage in a hands-on exploration of the use of "design fictions" as a strategy for producing physical artifacts. The idea of design fictions blurs the boundaries between traditional design practices and narrative explorations of potential futures.
Tanenbaum, Theresa Jean +2 more
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Embodiment in 18th Century Depictions of Human-Machine Co-Creativity
Artificial intelligence has a rich history in literature; fiction has shaped how we view artificial agents and their capacities in the real world. This paper looks at embodied examples of human-machine co-creation from the literature of the Long 18th ...
Anna Kantosalo +2 more
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Design Fiction as a Practice for Researching the Social
The aim of this paper is to contribute to a new conceptual foundation for design fiction. Much attention is dedicated to theorising how design fictions relate to our so-called actual world.
Thomas Markussen +2 more
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Tyrell: Is this to be an empathy test? Capillary dilation of the so-called blush response? Fluctuation of the pupil. Involuntary dilation of the iris... Deckard: We call it Voight-Kampff for short. Design fiction is a broad term that occupies a space within the wider miscellany of speculative design approaches and is appearing as a nascent method for ...
Sturdee, Miriam +5 more
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Design (Non) Fiction: Deconstructing/Reconstructing the Definitional Dualism of AI
2001: A Space Odyssey (Kubrick, 1968) speculates on humanities technological ascension through the exploration of space and the ultimate transcendence of humanity galvanised by the invention of AI.
Franziska Pilling +3 more
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This essay proposes that science fiction is actually a subgenre of a far larger, medium agnostic genre of stories that portray imagined futures, and that by looking at the choices and strategies used during the production of these stories, we can get an ...
Paul Graham Raven
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La science‑fiction institutionnelle chez Julian Bleecker et Brian David Johnson
Since the end of the 2000s, new practices aimed at creating science fiction within companies and organizations have been the subject of theorization. This article focuses on the two most popular methods, design fiction, by Julian Bleecker and the Near ...
Thomas Michaud
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In this paper we look at the Steampunk movement and consider is relevance as a design strategy for HCI and interaction design. Based on a study of online practices of Steampunk, we consider how, as a design fiction, Steampunk provides an explicit model for how to physically realize an ideological and imagined world through design practice.
Tanenbaum, Theresa Jean +2 more
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Recent philosophy and the fiction/non-fiction distinction [PDF]
Purpose - The purpose of this paper is to provide an overview of recent philosophical argument concerning the distinction between fiction and non-fiction. Design/methodology/approach - A critical view of the literature.
Matravers, Derek
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Research Through Game Design. Interactive Stories from a Submerged Amsterdam
Deciding what kind of smart cities do we, as a society, want is not only a political question but also a matter of envisioning possible futures. The speculative narratives that designers produce to support their imagination are called "Design Fictions ...
Genèviéve Korte, Gabriele Ferri
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