Enhancing handicraft intangible cultural heritage learning through immersive VR serious games: a multimodal study on natural interaction effectiveness. [PDF]
Jiang Y, Gou B.
europepmc +1 more source
Abstract Embedding intersectional equity, diversity, and inclusion (EDI) in anatomy education is essential to reflect the growing diversity of student populations, support all learners, and prepare graduates for a more inclusive, socially responsive global workforce.
Michelle Welsh, Ourania Varsou
wiley +1 more source
Teaching games for understanding in school handball: a controlled pre-post study with intact Brazilian physical education classes. [PDF]
Silva RMO +10 more
europepmc +1 more source
Minimal virtual reality‐induced symptoms and effects in anatomy education across controller types
Abstract With the increasing adoption of virtual reality (VR) in anatomy education, understanding VR‐induced symptoms and effects (VRISE) is pivotal to effective curriculum design. To compare self‐reported VRISE across different VR controller types, the study included 199 responses from students aged 18–54, enrolled in visceral anatomy or neuroanatomy ...
Sharmeen Adnan +2 more
wiley +1 more source
Evaluation of a Gamification-Based Intervention to Enhance Intergenerational Communication: Pre-Post Mixed Methods Evaluation. [PDF]
Wong EL +6 more
europepmc +1 more source
Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva +3 more
wiley +1 more source
JOINclusion: A serious mobile game for promoting ethnocultural empathy in schools. [PDF]
Colella A +9 more
europepmc +1 more source
Guidelines for designing and implementing game‐based learning in comparative anatomy education
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau +1 more
wiley +1 more source
Deterministic dynamics of distributional multi-agent reinforcement learning. [PDF]
Bergerot C, Romanczuk P, Barfuss W.
europepmc +1 more source
Abstract Anatomical dissection is a fundamental component of medical education but is often associated with significant student anxiety that is hence important to consider. This randomized controlled trial aimed to assess whether immersive preparation using a 360° virtual reality (VR) video could reduce anxiety and stress in medical students prior to ...
Alexandre Bellier +4 more
wiley +1 more source

