Results 121 to 130 of about 9,850 (303)

From Imposter to Original: How Organizational Leaders Shape and Develop a Leader Identity Through Meaning‐Making of Experiences

open access: yesJournal of Organizational Behavior, EarlyView.
ABSTRACT This article describes how people in formal leadership roles shape and develop a leader identity through meaning‐making of experiences across time and situations. Drawing on qualitative data from in‐depth life narrative interviews with 22 organizational leaders, enriched through photo and object elicitation techniques as well as timeline ...
Sonja Zaar   +2 more
wiley   +1 more source

Implementation of Content Based Filtering Algorithm in Comic Recommendation System

open access: yesSistemasi: Jurnal Sistem Informasi
Currently, the interest of comic readers in Indonesia is increasing and has become a popular culture. With so many comics released each year, it makes it difficult for the readers to find comics that fulfill their criteria, therefore the recommendation ...
Reyhan Alana, Adi Hartanto
doaj   +1 more source

Modelling Critical Impeding Factors of Gamification Adoption: An ISM‐MICMAC Analysis

open access: yesGlobal Business and Organizational Excellence, EarlyView.
ABSTRACT Gamification is a transformative technology that attracts consumers and motivates them toward desired actions through fun and engagement. Despite its growing popularity and influence on user behavior, gamification faces significant challenges in acceptance and implementation due to behavioral, technological, economic, and regulatory factors ...
Wamika Sharma   +4 more
wiley   +1 more source

Del fanzine al cómic digital: nuevos espacios creativos para el cómic feminista y de autoras

open access: yesAsparkía
El fanzinismo en el cómic ha sido un espacio de desarrollo del movimiento feminista durante el siglo XX. La introducción de nuevas herramientas digitales y de las redes sociales ha supuesto profundos cambios que afectan a la producción, la distribución ...
Álvaro Pons Moreno, Noelia Ibarra Rius
doaj   +1 more source

The Comic Book Conundrum: Defining Comic Books as a Literary Genre

open access: yes, 2020
: Since the early 1900s, the world has seen the emergence, growth, and now boom of a new literary genre: the comic book. The comic book industry has existed for nearly a hundred years now as a subculture of American literature and popular culture ...
Guffey, Dylan C
core  

Finding Plankton: A Marine Science Scavenger Hunt for Local Communities

open access: yesLimnology and Oceanography Bulletin, EarlyView.
Abstract At a time of increasing political polarization and rapidly accelerating climate change, it is important to build public knowledge and empathy toward nature to foster behavioral changes; however, addressing a knowledge deficit can be insufficient to affect these changes.
Hannah M. Budroe, Holly M. Bik
wiley   +1 more source

Digital-Based Learning for Writing Using MakeBeliefsomix Cartoon Application

open access: yesJournal of Digital Learning and Education
In teaching and learning process, the use of digital tools urges the educators to integrate them as the use of innovative technology. The implementation of digital tools in learning definitely can bring various experiences for students when they mix up ...
Elda Yulia Ryandini   +2 more
doaj   +1 more source

ComiXology and the Future of the Digital Comic Book

open access: yes, 2017
Since its launch in 2007, comiXology has been a key player in the digital comic book industry. ComiXology acts as a mediator between readers and texts, offering unique features with a profound effect on the reading experience in a digital environment ...
Johnston, Hannah
core  

Surprise Marketing

open access: yesPsychology &Marketing, EarlyView.
ABSTRACT Surprise marketing, characterized by unexpected tactics such as blind boxes and spontaneous discounts, captivates consumers by sparking curiosity and participation. Despite increasing industry use, scholarly research remains fragmented and limited.
Xin‐Jean Lim   +2 more
wiley   +1 more source

Digital Cinema, Montage and Other Visualities

open access: yes, 2014
Digital technology is enabling a reconceptualization of film and cinema. The pliability of digital media opens up, particularly, the theory and practice of montage to revision.
Shaun Huston, Huston, Shaun
core   +1 more source

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