Results 51 to 60 of about 107,994 (309)
Immersive reality capabilities of relieving hiraeth
Abstract Understanding how immersive experiences foster a sense of presence sufficient to rival real‐world experiences remains an open research area. Prior work has largely examined episodic memory recall in simulated environments, but less is known about how immersive technologies can reconnect individuals with personal memories.
Erica Mi, Fred Fonseca
wiley +1 more source
Digital Interactive Comic “Virus Fighter”
Virus terlebih khususnya COVID 19 menyebar melalui droplet atau kontak langsung dengan korban. Virus ini menyebabkan sesak napas dan hilangnya penciuman. Salah satu cara untuk mencegahnya adalah dengan menghindari kerumunan. Hal ini perlu disosialisasikan kepada masyarakat dengan bantuan teknologi yang mampu menghubungkan antar manusia tanpa harus ...
Putri Abdi Negara +2 more
openaire +1 more source
ComSem: Digitization and Semantic Annotation of Comic Books [PDF]
The popularity of digital comic books keeps rising, causing an increase in interest from traditional publishers. Digitizing existing comic books can require much work though, since older comic books were made when digital versions were not taken into account.
Van Herwegen, Joachim +2 more
openaire +2 more sources
Character Education Based On Digital Comic Media
<p>Reading is one of the cultures in society that tends to be abandoned along with the rapid development of information technology as children nowadays tend to choose something practical as a medium for finding information. Therefore, to improve the latest learning methods through digital media, character-based literacy comics become the main ...
Nofha Rina +3 more
openaire +3 more sources
Using EPUB 3 and the open web platform for enhanced presentation and machine-understandable metadata for digital comics [PDF]
Various methods are needed to extract information from current (digital) comics. Furthermore, the use of different (proprietary) formats by comic distribution platforms causes an overhead for authors.
De Neve, Wesley +7 more
core +3 more sources
Abstract Caste—an ascriptive social hierarchy in South Asia and its diaspora—is a globalized phenomenon. Recent caste‐based discrimination, particularly in technology companies and anti‐caste efforts to address it, has compelled academia, policy, and the technology industry to better understand contemporary mechanics of caste.
Nayana Kirasur, Britt Paris
wiley +1 more source
Abstract Online technologies are required for accessing essential services, such as healthcare, transportation, and education. Challenges to online technology access can prevent resource‐constrained communities from connecting to these services. Human intermediaries who act in the middle space between technology and the person using the technology may ...
Marcy G. Antonio +4 more
wiley +1 more source
Comics, robots, fashion and programming: outlining the concept of actDresses [PDF]
This paper concerns the design of physical languages for controlling and programming robotic consumer products. For this purpose we explore basic theories of semiotics represented in the two separate fields of comics and fashion, and how these could be ...
Fernaeus, Ylva, Jacobsson, Mattias
core +1 more source
Abstract Aims In the context of pharmacology and toxicology education, there is a growing shift toward programmatic assessment models that prioritize longitudinal learning, reflection and development of higher‐order cognitive skills. As part of this transition, we are exploring alternative and more meaningful forms of assessment. This qualitative study
Narin Akrawi +2 more
wiley +1 more source
PENGEMBANGAN MEDIA KOMIK DIGITAL PADA MATA PELAJARAN SBDP MATERI KERAJINAN DARI DAUR ULANG PLASTIK BEKAS DI KELAS IV SEKOLAH DASAR [PDF]
The aim of this research is to develop digital comic media in the SBDP subject, craft material from recycled used plastic in class IV elementary schools.
Yulia, Sania Rahma
core

