Results 51 to 60 of about 9,879 (304)

Development of Digital Comic as Learning Media on Immune System Topic in SMAN 13 Jakarta

open access: yesBiosfer, 2018
Comics are popular among teenagers in which senior high school students included. One type of comics, digital comic, has recently become a global trend, which beneficial to be utilized as an effective learning media.
Fitri Nurinayati   +2 more
doaj   +1 more source

Gamified learning meets physiology: Healthcare students' gameful experience with a virtual educational escape room

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Gamified teaching approaches are increasingly used in higher education, making it essential to examine the gameful experience resulting from interaction with educational game elements. This study aimed to evaluate undergraduate health science students' gamified learning experience using the Gamified Experience Measurement Scale in Education ...
David Martin‐Hidalgo   +3 more
wiley   +1 more source

Piracy Cultures | Do Fans Own Digital Comic Books?: Examining the Copyright and Intellectual Property Attitudes of Comic Book Fans

open access: yesInternational Journal of Communication, 2012
As digital comic book consumption continues to rise in popularity, the comic book community appears conflicted over the effects digital scans have on the meaning of collecting and reading comic books.
J. Richard Stevens   +1 more
doaj  

Pengaruh Penggunaan Media Pembelajaran Komik Digital terhadap Keterampilan Membaca Siswa Usia Sekolah Dasar

open access: yesSITTAH
This study aims to evaluate the effect of using digital comic media on the reading skills of elementary school students. This study uses a quantitative approach with a pre-experimental design and a group pretest-posttest design.
Dhea Mutiara Syahfitri, Mandra Saragih
doaj   +1 more source

Digital adaptation of Croatian Comics [PDF]

open access: yes, 2020
The theme of this paper is to examine the interest in preserving the rich domestic heritage of comics on the Croatian market through digital screening. Based on the experience of business models such as Marvel Studios and Netflix, the available resources of Croatian comics could be offered in the form of digital screening.
Bračun, Sanja, Komljenović Maja
openaire   +2 more sources

Comics aren't just for fun anymore: the practical use of comics by TESOL professionals [PDF]

open access: yes, 2013
Thesis (M.A.)--University of Wisconsin-River Falls, 2013. ii + 173 leaves. Includes bibliographical references (leaves 155-173).Comics, in the form of comic strips, comic books, and single panel cartoons are ubiquitous in classroom materials for teaching
Recine, David
core   +1 more source

Study on digital design of comic strip

open access: yesJournal of Physics: Conference Series, 2021
Abstract At present, we are in an era of rapid information development. The popularization of the Internet and mobile terminals makes information exchange more convenient. WeChat public platform, baidu, weibo, xiaohongshu and other platforms are still thriving.
Yulie Wang, Xin Liu
openaire   +1 more source

Developing a critical caste analysis within information science and technology: A research review: An Annual Review of Information Science and Technology (ARIST) paper

open access: yesJournal of the Association for Information Science and Technology, EarlyView.
Abstract Caste—an ascriptive social hierarchy in South Asia and its diaspora—is a globalized phenomenon. Recent caste‐based discrimination, particularly in technology companies and anti‐caste efforts to address it, has compelled academia, policy, and the technology industry to better understand contemporary mechanics of caste.
Nayana Kirasur, Britt Paris
wiley   +1 more source

Digital Comic Learning Media Based on Entrepreneurship to Instill an Entrepreneurial Spirit in Elementary School Students

open access: yesMimbar Ilmu
This research is morivated by students' low entrepreneurial spirit and the suboptimal use of learning media in educational activities. This study aims to develop a design for entrepreneurship-based digital comic learning media, analysis of media content
Ni Kadek Merna Arini   +2 more
doaj   +1 more source

Digital comic book [PDF]

open access: yes, 2018
Továrna na umění je digitální komiks o rozsahu čtyřiceti stran s interaktivními, animačními a zvukovými prvky, určen primárně pro dětské čtenáře. Komiks sleduje příběh Evy, která dostala nabídku pracovat v místní továrně. Zde potká nové přátelé, kteří ji
Dynterová, Lucie
core  

Home - About - Disclaimer - Privacy