Results 41 to 50 of about 9,850 (303)
Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira +7 more
wiley +1 more source
Study on digital design of comic strip
Abstract At present, we are in an era of rapid information development. The popularization of the Internet and mobile terminals makes information exchange more convenient. WeChat public platform, baidu, weibo, xiaohongshu and other platforms are still thriving.
Yulie Wang, Xin Liu
openaire +1 more source
Abstract A recent trend in healthcare education has been the increasing emphasis on the development of humanism and empathy in students. Within anatomy education, some institutions have implemented curricular innovations such as donor non‐anonymization to facilitate this development.
Rodrigo Muscogliati +5 more
wiley +1 more source
Development of Digital Comic as Learning Media on Immune System Topic in SMAN 13 Jakarta
Comics are popular among teenagers in which senior high school students included. One type of comics, digital comic, has recently become a global trend, which beneficial to be utilized as an effective learning media.
Fitri Nurinayati +2 more
doaj +1 more source
The development of learning media in the form of COVID-19 digital comics using Flip PDF Professional is based on the background that the learning media used by SMA Negeri 2 Sekampung teachers are still in the form of textbooks and powerpoints, and there ...
Akhmad Syaferi +3 more
doaj +1 more source
Abstract Caste—an ascriptive social hierarchy in South Asia and its diaspora—is a globalized phenomenon. Recent caste‐based discrimination, particularly in technology companies and anti‐caste efforts to address it, has compelled academia, policy, and the technology industry to better understand contemporary mechanics of caste.
Nayana Kirasur, Britt Paris
wiley +1 more source
This study aims to evaluate the effect of using digital comic media on the reading skills of elementary school students. This study uses a quantitative approach with a pre-experimental design and a group pretest-posttest design.
Dhea Mutiara Syahfitri, Mandra Saragih
doaj +1 more source
Abstract Aims In the context of pharmacology and toxicology education, there is a growing shift toward programmatic assessment models that prioritize longitudinal learning, reflection and development of higher‐order cognitive skills. As part of this transition, we are exploring alternative and more meaningful forms of assessment. This qualitative study
Narin Akrawi +2 more
wiley +1 more source
As digital comic book consumption continues to rise in popularity, the comic book community appears conflicted over the effects digital scans have on the meaning of collecting and reading comic books.
J. Richard Stevens +1 more
doaj
Development of Digital Comic Media to Prevent Bullying in Early Childhood
This study aims to produce a Batam Malay culture-based digital comic media that is feasible, practical, and effective in preventing bullying in early childhood.
Faridah Rahmah +4 more
doaj +1 more source

