Results 41 to 50 of about 35,306,204 (243)
This study aims to evaluate the effect of using digital comic media on the reading skills of elementary school students. This study uses a quantitative approach with a pre-experimental design and a group pretest-posttest design.
Dhea Mutiara Syahfitri, Mandra Saragih
doaj +1 more source
Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva +3 more
wiley +1 more source
This research is morivated by students' low entrepreneurial spirit and the suboptimal use of learning media in educational activities. This study aims to develop a design for entrepreneurship-based digital comic learning media, analysis of media content
Ni Kadek Merna Arini +2 more
doaj +1 more source
Development of Digital Comic as Learning Media on Immune System Topic in SMAN 13 Jakarta
Comics are popular among teenagers in which senior high school students included. One type of comics, digital comic, has recently become a global trend, which beneficial to be utilized as an effective learning media.
Fitri Nurinayati +2 more
doaj +1 more source
Guidelines for designing and implementing game‐based learning in comparative anatomy education
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau +1 more
wiley +1 more source
Abstract Caste—an ascriptive social hierarchy in South Asia and its diaspora—is a globalized phenomenon. Recent caste‐based discrimination, particularly in technology companies and anti‐caste efforts to address it, has compelled academia, policy, and the technology industry to better understand contemporary mechanics of caste.
Nayana Kirasur, Britt Paris
wiley +1 more source
RESUMO Com o objetivo de abordar a implicação tecnológica na narrativa das histórias em quadrinhos (HQs) adaptadas para tablets e celulares, opta-se pela teoria fundamentada (TF) como viés metodológico.
Sandra Portella Montardo +2 more
doaj +1 more source
Abstract Study‐abroad programs are increasingly adopted and supported by institutions and governments as a strategic tool for deepening internationalisation and public diplomacy through people‐to‐people, institution‐to‐institution and country‐to‐country connections.
Ly Thi Tran, Thinh Huynh
wiley +1 more source
Surface-based computation of the Euler characteristic in the cubical grid
For well-composed (manifold) objects in the 3D cubical grid, the Euler characteristic is equal to half of the Euler characteristic of the object boundary, which in turn is equal to the number of boundary vertices minus the number of boundary faces.
Lidija Comic, Paola Magillo
core +1 more source
Research on an AI Enhanced Interactive Narrative Model for Digital Comics
Digital comics have become an important form of human media interaction, yet most existing comic platforms still rely on static presentation and limited narrative adaptivity.
Yue Zhou, Qi Li, Tianyi Sun, Meidi Zhang
doaj +1 more source

