Results 41 to 50 of about 35,306,204 (243)

Pengaruh Penggunaan Media Pembelajaran Komik Digital terhadap Keterampilan Membaca Siswa Usia Sekolah Dasar

open access: yesSITTAH
This study aims to evaluate the effect of using digital comic media on the reading skills of elementary school students. This study uses a quantitative approach with a pre-experimental design and a group pretest-posttest design.
Dhea Mutiara Syahfitri, Mandra Saragih
doaj   +1 more source

Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva   +3 more
wiley   +1 more source

Digital Comic Learning Media Based on Entrepreneurship to Instill an Entrepreneurial Spirit in Elementary School Students

open access: yesMimbar Ilmu
This research is morivated by students' low entrepreneurial spirit and the suboptimal use of learning media in educational activities. This study aims to develop a design for entrepreneurship-based digital comic learning media, analysis of media content
Ni Kadek Merna Arini   +2 more
doaj   +1 more source

Development of Digital Comic as Learning Media on Immune System Topic in SMAN 13 Jakarta

open access: yesBiosfer, 2018
Comics are popular among teenagers in which senior high school students included. One type of comics, digital comic, has recently become a global trend, which beneficial to be utilized as an effective learning media.
Fitri Nurinayati   +2 more
doaj   +1 more source

Guidelines for designing and implementing game‐based learning in comparative anatomy education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau   +1 more
wiley   +1 more source

Developing a critical caste analysis within information science and technology: A research review: An Annual Review of Information Science and Technology (ARIST) paper

open access: yesJournal of the Association for Information Science and Technology, EarlyView.
Abstract Caste—an ascriptive social hierarchy in South Asia and its diaspora—is a globalized phenomenon. Recent caste‐based discrimination, particularly in technology companies and anti‐caste efforts to address it, has compelled academia, policy, and the technology industry to better understand contemporary mechanics of caste.
Nayana Kirasur, Britt Paris
wiley   +1 more source

Narrativas em histórias em quadrinhos: adaptação para dispositivos móveis de leitura digital │ Narratives in comic stories: adaptation in mobiles for digital reading

open access: yesLiinc em Revista, 2015
RESUMO Com o objetivo de abordar a implicação tecnológica na narrativa das histórias em quadrinhos (HQs) adaptadas para tablets e celulares, opta-se pela teoria fundamentada (TF) como viés metodológico.
Sandra Portella Montardo   +2 more
doaj   +1 more source

Reconceptualising ‘agency in mobility’: Agency for becoming and other forms of agency in study abroad

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Study‐abroad programs are increasingly adopted and supported by institutions and governments as a strategic tool for deepening internationalisation and public diplomacy through people‐to‐people, institution‐to‐institution and country‐to‐country connections.
Ly Thi Tran, Thinh Huynh
wiley   +1 more source

Surface-based computation of the Euler characteristic in the cubical grid

open access: yes, 2020
For well-composed (manifold) objects in the 3D cubical grid, the Euler characteristic is equal to half of the Euler characteristic of the object boundary, which in turn is equal to the number of boundary vertices minus the number of boundary faces.
Lidija Comic, Paola Magillo
core   +1 more source

Research on an AI Enhanced Interactive Narrative Model for Digital Comics

open access: yesIEEE Access
Digital comics have become an important form of human media interaction, yet most existing comic platforms still rely on static presentation and limited narrative adaptivity.
Yue Zhou, Qi Li, Tianyi Sun, Meidi Zhang
doaj   +1 more source

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