Results 41 to 50 of about 107,994 (309)

The Erotic and the Vulgar: Visual Culture and Organized Labor's Critique of U.S. Hegemony in Occupied Japan [PDF]

open access: yes, 2007
This essay engages the colonial legacy of postwar Japan by arguing that the political cartoons produced as part of the postwar Japanese labor movement’s critique of U.S.
Allison Anne   +51 more
core   +1 more source

Augmented reality for teaching undergraduate human anatomy: An educators' perspective

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The purpose of this study was to explore the perspectives of Australian educators on using augmented reality (AR) as a method for learning human anatomy in the undergraduate health sciences. This will determine the current value of AR and guide future research and development. This prospective qualitative study used a mixed‐methods approach to
Ally Williams   +2 more
wiley   +1 more source

Access Magazine, May 2016 [PDF]

open access: yes, 2016
https://scholarworks.sjsu.edu/accessmagazine/1016/thumbnail ...
San Jose State University, School of Journalism and Mass Communications
core   +1 more source

Undergraduate Research Journal, Volume 14 [PDF]

open access: yes, 2015
Table of Contents: The Myth of Chechen Radical Islam / by Jonathan Parker (p.1-8) -- Genre and the Perception of Massacre... / by Lauren Ferguson (p.9-18) -- Sentinel of Liberty: Captain America on the Home Front in WWII / by Carolyn McNamara (p.19-34) --
Ferguson, Lauren   +8 more
core   +1 more source

Development of a framework for implementing digital serious games in anatomy education: A single‐centre qualitative study

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Serious games are emerging as innovative tools in medical education, yet their adoption in anatomy teaching remains limited due to educator hesitancy, institutional constraints, and design challenges. This qualitative study explores the perspectives of anatomy educators on digital serious games and proposes a framework for their implementation.
Arthur Chin Haeng Lau, James Pickering
wiley   +1 more source

The book an adaptation from the film: technology, narrative, business & how the book industry might adapt the film [PDF]

open access: yes, 2011
This paper proposes that the book, both its form and the book publishing industry that support it can make reference to how the film industry have reacted to technological change since the 1980 's.
Ayodeji, J
core  

Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira   +7 more
wiley   +1 more source

From Comic-Con to Amazon: Fan conventions and digital platforms [PDF]

open access: hybrid, 2023
Melanie E. S. Kohnen   +2 more
openalex   +1 more source

Impacts of body donor non‐anonymization on students' educational and humanistic development: A systematic review

open access: yesAnatomical Sciences Education, EarlyView.
Abstract A recent trend in healthcare education has been the increasing emphasis on the development of humanism and empathy in students. Within anatomy education, some institutions have implemented curricular innovations such as donor non‐anonymization to facilitate this development.
Rodrigo Muscogliati   +5 more
wiley   +1 more source

Building a document genre corpus: a profile of the KRYS I corpus [PDF]

open access: yes, 2008
This paper describes the KRYS I corpus, consisting of documents classified into 70 genre classes. It has been constructed as part of an effort to automate document genre classification as distinct from topic detection.
Berninger, Ms Vera   +2 more
core  

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