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Preserving Local Culture through Digital Comics
Digital environment offers teachers and students with a plethora of information and resources for learning. Nowadays, students who are mostly digital natives are used to utilizing technology in their daily life. This condition should make teachers as technology leaders responsible to provide a good learning environment where the students are involved ...
Tri Mulyati, Dhalia Soetopo
openaire +3 more sources
Abstract Tyrannosaurus is viewed as a model organism in vertebrate paleontology, with numerous studies analyzing its feeding biomechanics. Nonetheless, the evolution of this feeding performance has been under‐addressed in Tyrannosauroidea, especially in basal tyrannosauroids. Here we used muscle‐force reconstruction and finite element analysis (FEA) to
Evan Johnson‐Ransom +4 more
wiley +1 more source
Study on digital design of comic strip
Abstract At present, we are in an era of rapid information development. The popularization of the Internet and mobile terminals makes information exchange more convenient. WeChat public platform, baidu, weibo, xiaohongshu and other platforms are still thriving.
Yulie Wang, Xin Liu
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Comics in Special Collections: Purposeful Collection Development for Promoting Inclusive History [PDF]
Publisher allows immediate open ...
McGurk, Caitlin, Robb, Jenny E.
core
A review of Lind, S. J. (2016). A Charlie Brown religion: Exploring the spiritual life and work of Charles M. Schulz. Jackson, MI: University of Mississippi Press. 200 pp. $25.00.
Chatmon, Cathie L.
core +1 more source
Urban comix: Subcultures, infrastructures and “the right to the city” in Delhi [PDF]
This article argues that comics production in India should be configured as a collaborative artistic endeavour that visualizes Delhi’s segregationist infrastructure, claiming a right to the city through the representation and facilitation of more ...
Davies, D.
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‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Development of digital comic for science learning in elementary school [PDF]
Yunita Sari +3 more
openalex +1 more source
Calling Dick Tracy! Or, Cellphone Use, Progress, and a Racial Paradigm [PDF]
The hero and phone-watch from Dick Tracy are evoked regularly in news and studies of cellphone use. This paper argues that the racial paradigm of White law enforcer and Dark law-breaker in the comic strip resonates in contemporary evocations and in ...
Nicholson, Judith A.
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Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source

