Results 31 to 40 of about 107,994 (309)

Timing Agency in Digital Comics : Focused on Multimedia Comics

open access: yesCartoon and Animation Studies, 2012
Comic book readers have respectively different reading speed and this means that time in comics is translated by readers` view. The authors arrange panels and gutters to control time, but time recognition in comics depends on the readers and generally it is the readers` role. On the contrary, the phenomenon having occurred by infinite canvas varied the
openaire   +2 more sources

When Poetry and Humor Get Hitched [PDF]

open access: yes, 2017
Through humor, poetry explores the imagination and the mind just as it does through other means of expression. Comic poetry finds the truth in the illogical and in the absurd; it finds what unsettles us through its use of surprise; it finds delight and ...
Hartselle, Christian
core   +1 more source

Community building through play: Development and design of a board game for review in an undergraduate anatomy course

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover   +2 more
wiley   +1 more source

Comic-based Digital Storytelling with Primary School Children [PDF]

open access: yesProceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
In this paper, we describe a pilot study of a digital storytelling project conducted with primary school children. The study investigates how comic-based storytelling supported by a digital tool, named Communics, can facilitate primary school children in creating stories and in reflecting on situations involving discrimination within the classroom ...
Rutta C. B.   +3 more
openaire   +1 more source

Game‐based learning for undergraduate consolidation: A qualitative study of how game‐based learning provides much more than knowledge acquisition

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley   +1 more source

Theft! A History of Music [PDF]

open access: yes, 2013
Greay Whales Eschristius robustus are the only large whales that are specialized bottom feeders, foraging on bottom sediments. When surfacing after a feeding dive a mud plume is formed at the surface as remaining sediment is strained out between the ...
Aoki, Keith   +2 more
core   +2 more sources

Chapter One: “Is this a book?” DC Vertigo and the redefinition of comics in the 1990s [PDF]

open access: yes, 2010
Not only comics publishing but also perceptions of it have changed radically during this century and the comic book has become a graphic novel; invoking notions of permanence, literariness and artistry. This chapter will examine the changes that brought
Round, Julia
core  

Beyond Kahoot! Reflections and guidelines from a serial gamifying educator on when and how to effectively use games and game elements in anatomical education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley   +1 more source

Development of interactive MRI‐based 3D visualization tools for neuroanatomy education in Latin America

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The study of neuroanatomy is fundamental in many scientific fields. Despite this, it is a challenging subject for students. As technology evolves, it is being increasingly incorporated into educational methods, including the teaching of neuroanatomy. Three‐dimensional (3D) visualizations are well suited for displaying neuroanatomy.
Merlin J. Fair   +5 more
wiley   +1 more source

Structural and Contextual Frameworks: Distinguishing Literal from Metaphorical Depictions of Exaggerated Size [PDF]

open access: yes, 2019
In 2016, the authors proposed the Contextual Framework and Structural Framework for understanding pictorial metaphors. These two dichotomous frameworks are especially useful for assessing the apprehension by viewers of pictorial devices that can be used ...
Crawford, Christopher A.   +1 more
core   +1 more source

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