Results 31 to 40 of about 35,306,204 (243)
This study focused on analyzing one of the intrinsic elements in comics, namely the mandate (moral message) offered by the author of the 7 Years Relationship comic published in digital comic media, Webtoon Canvas.
Muhammad Rifki Rahardian Putra +1 more
doaj +1 more source
Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira +7 more
wiley +1 more source
The paper discusses the use of visual formats and the differences between webcomics and digital comics to describe their inclusion of other media as these have consequences not only on the composition, but also on the reception of comics.
Dittmar, Jakob
core +1 more source
Medical students' perspectives on body donation to science within the Italian context
Abstract Body donation is essential for medical education and research, supporting anatomical training and clinical competence. In Italy, national data on awareness of the legislation regulating body donation and factors shaping donation‐related decisions among healthcare trainees remain limited. This study investigated knowledge of the legal framework,
Antonietta Fazio +20 more
wiley +1 more source
PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL BERBASIS KONTEKSTUAL PADA MATA PELAJARAN PAI KELAS VII
Contextual learning media is not much developed by PAI teachers. In addition, there are limitations of teacher competencies to develop creative learning media for students. Therefore, this study aims to describe the design specifications of digital comic
Junaidi Junaidi +2 more
doaj +1 more source
Abstract Gamified teaching approaches are increasingly used in higher education, making it essential to examine the gameful experience resulting from interaction with educational game elements. This study aimed to evaluate undergraduate health science students' gamified learning experience using the Gamified Experience Measurement Scale in Education ...
David Martin‐Hidalgo +3 more
wiley +1 more source
As digital comic book consumption continues to rise in popularity, the comic book community appears conflicted over the effects digital scans have on the meaning of collecting and reading comic books.
J. Richard Stevens +1 more
doaj
This study explores how digital comic application interfaces affect reader comprehension, cognitive processing, and narrative engagement. As comic reading transitions from print to digital platforms, app-based interfaces such as full-page multi-panel ...
Ching-I Chen +2 more
doaj +1 more source
Development of Digital Comic Media to Prevent Bullying in Early Childhood
This study aims to produce a Batam Malay culture-based digital comic media that is feasible, practical, and effective in preventing bullying in early childhood.
Faridah Rahmah +4 more
doaj +1 more source
Abstract Neuroanatomy is notoriously challenging due to its complexity and abstract spatial relationships, often evoking anxiety and frustration among learners. Educational escape rooms, a form of game‐based learning (GBL), can promote engagement and learning but typically require significant faculty time and resources to design.
Robert M. Becker +2 more
wiley +1 more source

