Results 131 to 140 of about 2,992,879 (335)
ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences.
ShuPei Wang +2 more
wiley +1 more source
The Influence of E-Comics on English Lexical Competence in Virtual Higher Education
The development of lexical competence in foreign languages is one of the skills that presents difficulties in the teaching-learning process, as it requires stimulation and retention on the part of the student and creativity from the teacher.
Norma Flores-González +2 more
doaj +1 more source
ABSTRACT Given the importance of belonging as a goal in higher education, this article explores the experiences of 16 Black men engaged in institutionalized Black Men's Initiatives (BMIs) at three historically white institutions (HWIs). Drawing upon Johnson's (2022) socio‐ecological model of belonging and employing an interpretive phenomenological ...
Jarrod E. Druery, Jonathan A. McElderry
wiley +1 more source
Enhancing Learning Outcomes Through the Utilization of Digital Comics
Student completeness in learning mathematics is still low and interest in learning is relatively low, because the learning media is less varied and less interesting, and there are still students who have not achieved learning outcomes above the minimum ...
S. Mastiah +5 more
semanticscholar +1 more source
Abstract Retirees re‐entering the workforce, popularly termed as bridge employment, is a phenomenon that is anticipated to increase in the coming years. Though research establishes that these employees have unique aspirations and work motives (see Mazumdar et al., 2020), primary research on how the retirement transition and bridge employment shape each
Bishakha Mazumdar +2 more
wiley +1 more source
(How) Can Performance Appraisals Improve Employee Creativity? A Multidimensional Perspective
ABSTRACT Performance appraisal (PA) is commonly used by organizations to manage their employees. However, the role of PAs in employee creativity remains ambiguous, with positive, negative, or even nonsignificant relationships reported in the literature. The aim of the present research is to address this ambiguity.
Xiaoya Wen +3 more
wiley +1 more source
ABSTRACT Introduction The purpose of this study is to examine the effectiveness and acceptability of a positive psychology‐based psychoeducation program on the psychological states, future expectations, and coping styles of adolescents affected by the 2023 earthquake in Türkiye. Methods A single‐group, pretest‐posttest design was adopted.
Veysel Kaplan +3 more
wiley +1 more source
This study aims to analyze trends and research correlations regarding the use of digital comics as a learning resource to enhance elementary school students' learning effectiveness in the IPAS subject (Integrated Natural and Social Sciences) over the ...
Norkhalizah Norkhalizah +2 more
doaj +1 more source
Fair Use and the Fairer Sex: Gender, Feminism, and Copyright Law [PDF]
Copyright laws are written and enforced to help certain groups of people assert and retain control over the resources generated by creative productivity.
Bartow, Ann
core +2 more sources
Adolescents' Experiences of Hate Speech and Psychological Needs: A Reflexive Thematic Analysis
ABSTRACT Introduction Adolescents are increasingly exposed to hate speech in both online and offline contexts, yet limited research has examined how such exposure is experienced and how it relates to adolescents' psychological needs and well‐being. Drawing on Self‐Determination Theory (SDT), this study explores how adolescents make sense of hate speech
Tomas Jungert +6 more
wiley +1 more source

