Results 111 to 120 of about 1,251 (258)
I am delighted my paper for the Creating Comics, Creative Comics 2020- BEYOND Symposium at the University of South Wales: Cardiff Campus (Monday 6th – Tuesday 7th April 2020) has been accepted. I am looking forward to participating. Below I share a slightly revised version my abstract.
openaire +1 more source
ABSTRACT As organizations increasingly adopt human‐AI teams (HATs), understanding how to enhance team performance is paramount. A crucially underexplored area for supporting HATs is training, particularly helping human teammates to work with these inorganic counterparts.
Caitlin M. Lancaster +5 more
wiley +1 more source
This study aims to analyze trends and research correlations regarding the use of digital comics as a learning resource to enhance elementary school students' learning effectiveness in the IPAS subject (Integrated Natural and Social Sciences) over the ...
Norkhalizah Norkhalizah +2 more
doaj +1 more source
Modelling Critical Impeding Factors of Gamification Adoption: An ISM‐MICMAC Analysis
ABSTRACT Gamification is a transformative technology that attracts consumers and motivates them toward desired actions through fun and engagement. Despite its growing popularity and influence on user behavior, gamification faces significant challenges in acceptance and implementation due to behavioral, technological, economic, and regulatory factors ...
Wamika Sharma +4 more
wiley +1 more source
Finding Plankton: A Marine Science Scavenger Hunt for Local Communities
Abstract At a time of increasing political polarization and rapidly accelerating climate change, it is important to build public knowledge and empathy toward nature to foster behavioral changes; however, addressing a knowledge deficit can be insufficient to affect these changes.
Hannah M. Budroe, Holly M. Bik
wiley +1 more source
Reading literacy remains a persistent challenge in primary education, particularly because students often show low reading interest and limited engagement with conventional reading materials.
I Komang Agus Dio Aditya +2 more
doaj +1 more source
AI Cracks Jokes: Building Consumer–Brand Closeness Through Machine‐Generated Humor
ABSTRACT Integrating AI led social cues into service encounters has become a key strategy for humanizing technology. Grounded in Social Penetration Theory, this research examines how AI‐generated humor styles (affiliative vs. self‐defeating) influence consumer brand identification and proposes consumer personality as a key moderator.
Heng Chu +3 more
wiley +1 more source
Digital Literacy: Is Digital Reading Similar to Comic Reading?
As a result of technological innovations, the way we think, the way we comprehend texts isconstantly changing. The new forms of media have a strong effect on our cognitive processes.The visual elements, pictures, gifs, icons, short videos and interactive adverts significantlyinfluence our ability to read and understand texts.
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Artificial Voices, Real Causes: The Dilemma of Virtual Influencer‐Driven Brand Activism
ABSTRACT Brands are more frequently adopting virtual influencers (VIs) to lead activism campaigns. However, little is known about when and how such activism effectively drives consumer engagement. This research, in Study 1, examines 14,464 Instagram posts from 18 diverse VIs using large‐scale analytics to assess engagement intensity and the dynamics of
Sampa Anupurba Pahi +4 more
wiley +1 more source
Active student participation and engagement in diverse practice exercises are essential for mastering all four language skills. Due to the lack of active participation, students' proficiency in Arabic language learning, particularly in speaking skills ...
M. Kholis Amrullah +3 more
doaj +1 more source

