Results 111 to 120 of about 3,006,481 (330)

Beyond the Classroom: Cognitive and Educational Insights Into Gameplay‐Based Second Language Learning

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences.
ShuPei Wang   +2 more
wiley   +1 more source

From Theory to Reality: Engendering Sense of Belonging Within Institutionally Supported Black Men's Initiatives

open access: yesNew Directions for Higher Education, EarlyView.
ABSTRACT Given the importance of belonging as a goal in higher education, this article explores the experiences of 16 Black men engaged in institutionalized Black Men's Initiatives (BMIs) at three historically white institutions (HWIs). Drawing upon Johnson's (2022) socio‐ecological model of belonging and employing an interpretive phenomenological ...
Jarrod E. Druery, Jonathan A. McElderry
wiley   +1 more source

Developing Digital Comics Based on Local Wisdom for Fantasy Story Texts to Enhance Student Learning Outcomes

open access: yesJurnal Komunikasi Pendidikan
This research discusses the implementation materials Of comic-based teaching. This research aims to develop teaching materials for fantasy story texts based on local wisdom in the form of digital comics to improve the learning outcomes of fifth grade ...
Rika Mariani, Rita Novita, S. M. Sari
semanticscholar   +1 more source

Digital Literature and Big Knowledge: The Case of Sociological Comics

open access: yesMatLit, 2018
In order to face the overwhelming process of Big Knowledge, it is possible to suggest experimental fictions that may help to understand and deal with our knowledge society and culture.
Pedro Andrade
doaj   +1 more source

The new meaning of retirement for bridge employees: Situating bridge employment through the lens of the Kaleidoscope Career Model

open access: yesHuman Resource Development Quarterly, Volume 36, Issue 1, Page 89-112, Spring 2025.
Abstract Retirees re‐entering the workforce, popularly termed as bridge employment, is a phenomenon that is anticipated to increase in the coming years. Though research establishes that these employees have unique aspirations and work motives (see Mazumdar et al., 2020), primary research on how the retirement transition and bridge employment shape each
Bishakha Mazumdar   +2 more
wiley   +1 more source

A cyberpunk symphony of dystopian nightmares: Towards an archaeology of early digital comics

open access: yes
This article analyses the social and technological contexts in which the first contact between comics and digital technologies occurs. The history of digital comics begins during the 1980s through the intersection of technocultural practices and ...
Tirino, Mario, Di Paola, Lorenzo
core   +1 more source

(How) Can Performance Appraisals Improve Employee Creativity? A Multidimensional Perspective

open access: yesHuman Resource Management, EarlyView.
ABSTRACT Performance appraisal (PA) is commonly used by organizations to manage their employees. However, the role of PAs in employee creativity remains ambiguous, with positive, negative, or even nonsignificant relationships reported in the literature. The aim of the present research is to address this ambiguity.
Xiaoya Wen   +3 more
wiley   +1 more source

The Role of Visual Storytelling in Enhancing Disaster Risk Knowledge: Developing Digital Comics for Landslide Mitigation Education

open access: yesFuture Space: Studies in Geo-Education
Learning media serve as a tool to convey information in the learning process. Various forms of learning media have been proven to affect the interest and motivation of students to support the learning process. Digital comics, as a form of learning media,
F. Amin, M. Bahri
semanticscholar   +1 more source

Performing ‘Readings’: The Interplay of Theatre And Digital Comics In Tezuka

open access: yes, 2015
The article investigates the intriguing interplay of digital comics and live-action elements in a detailed performance analysis of TeZukA (2011) by choreographer Sidi Larbi Cherkaoui.
Bremgartner, Mathias
core  

Digital comics on mobile platforms [PDF]

open access: yes
Un cómic es un medio de comunicación artístico y, como todo medio de comunicación, tiene la función de hacer llegar un mensaje del emisor al receptor. Gracias a la aparición de nuevas tecnologías, como tablets, smartphones o e-books, el mundo del cómic ...
Alonso Valdivieso, Concepción   +1 more
core   +1 more source

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