Results 111 to 120 of about 3,006,481 (330)
ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences.
ShuPei Wang +2 more
wiley +1 more source
ABSTRACT Given the importance of belonging as a goal in higher education, this article explores the experiences of 16 Black men engaged in institutionalized Black Men's Initiatives (BMIs) at three historically white institutions (HWIs). Drawing upon Johnson's (2022) socio‐ecological model of belonging and employing an interpretive phenomenological ...
Jarrod E. Druery, Jonathan A. McElderry
wiley +1 more source
This research discusses the implementation materials Of comic-based teaching. This research aims to develop teaching materials for fantasy story texts based on local wisdom in the form of digital comics to improve the learning outcomes of fifth grade ...
Rika Mariani, Rita Novita, S. M. Sari
semanticscholar +1 more source
Digital Literature and Big Knowledge: The Case of Sociological Comics
In order to face the overwhelming process of Big Knowledge, it is possible to suggest experimental fictions that may help to understand and deal with our knowledge society and culture.
Pedro Andrade
doaj +1 more source
Abstract Retirees re‐entering the workforce, popularly termed as bridge employment, is a phenomenon that is anticipated to increase in the coming years. Though research establishes that these employees have unique aspirations and work motives (see Mazumdar et al., 2020), primary research on how the retirement transition and bridge employment shape each
Bishakha Mazumdar +2 more
wiley +1 more source
A cyberpunk symphony of dystopian nightmares: Towards an archaeology of early digital comics
This article analyses the social and technological contexts in which the first contact between comics and digital technologies occurs. The history of digital comics begins during the 1980s through the intersection of technocultural practices and ...
Tirino, Mario, Di Paola, Lorenzo
core +1 more source
(How) Can Performance Appraisals Improve Employee Creativity? A Multidimensional Perspective
ABSTRACT Performance appraisal (PA) is commonly used by organizations to manage their employees. However, the role of PAs in employee creativity remains ambiguous, with positive, negative, or even nonsignificant relationships reported in the literature. The aim of the present research is to address this ambiguity.
Xiaoya Wen +3 more
wiley +1 more source
Learning media serve as a tool to convey information in the learning process. Various forms of learning media have been proven to affect the interest and motivation of students to support the learning process. Digital comics, as a form of learning media,
F. Amin, M. Bahri
semanticscholar +1 more source
Performing ‘Readings’: The Interplay of Theatre And Digital Comics In Tezuka
The article investigates the intriguing interplay of digital comics and live-action elements in a detailed performance analysis of TeZukA (2011) by choreographer Sidi Larbi Cherkaoui.
Bremgartner, Mathias
core
Digital comics on mobile platforms [PDF]
Un cómic es un medio de comunicación artístico y, como todo medio de comunicación, tiene la función de hacer llegar un mensaje del emisor al receptor. Gracias a la aparición de nuevas tecnologías, como tablets, smartphones o e-books, el mundo del cómic ...
Alonso Valdivieso, Concepción +1 more
core +1 more source

