Results 101 to 110 of about 2,992,879 (335)

A Needs Analysis of Digital Comics for Islamic Education: Insights from Primary School Teachers in Kuala Lumpur

open access: yesJurnal Pendidikan Agama Islam
Purpose – The aim of this research is to determine the need for developing a digital comic aligned with the Islamic Education textbook. This study is a needs analysis based on discrepancy model that also employs the Technology Acceptance Model (TAM) used
Nurjannah Binti Hasmad   +2 more
doaj   +1 more source

Digital comics as a communication medium to convey the dangers of mental disorders among victims of bullying and perpetrators of bullying against teenagers at SMK Muhammadiyah 1 Yogyakarta

open access: yesCOMMICAST
This study aims to investigates the efficacy of digital comics as a communicative medium to convey the potential dangers of mental disorders to adolescent victims and perpetrators of bullying at SMK Muhammadiyah 1 Yogyakarta.
Sabri Sabri, Moch. Yordan Rismarinandyo
semanticscholar   +1 more source

Antidepressants and the risk of hyponatremia: A multi‐institutional cohort study using observational medical outcomes partnership—Common Data Model

open access: yesBritish Journal of Clinical Pharmacology, EarlyView.
Aim Hyponatremia is a common yet potentially serious adverse event associated with antidepressants. Identifying the antidepressant class with the least risk of hyponatremia would improve patient safety. Methods Using electronic medical records from 15 hospitals standardized into Observational Medical Outcomes Partnership Common Data Model (2003–2023 ...
Kyungyeon Jung   +21 more
wiley   +1 more source

Scientific mapping and production analysis of digital comic, animation, and digital cartoon in education

open access: yesHumanities & Social Sciences Communications
Analyzing scientific mapping literature activity on digital comics, animation, and digital cartoons is essential for future research and development. The objective of the current study was to assess research activity in digital comics, animation, and ...
Nadi Suprapto   +3 more
doaj   +1 more source

Abstract for Creating Comics, Creative Comics 2020: DIY Digital Comics Without Drawing: Craft, Collaboration and Materiality in the Digital Age

open access: yes, 2020
I am delighted my paper for the Creating Comics, Creative Comics 2020- BEYOND Symposium at the University of South Wales: Cardiff Campus (Monday 6th – Tuesday 7th April 2020) has been accepted. I am looking forward to participating. Below I share a slightly revised version my abstract.
openaire   +1 more source

Digital Comics Based on Numeracy Literacy to Increase Reading Interest in Primary School High Grades

open access: yesJPI (Jurnal Pendidikan Indonesia)
This research was motivated by the low reading interest of high-class students. This research aims to develop learning media in the form of digital comics based on numeracy literacy that can increase students' interest in reading.
Bella Emilia Putri   +6 more
semanticscholar   +1 more source

Identification of major congenital malformations based on healthcare databases in France: A proof‐of‐concept study using the epi‐meres nationwide mother–child register

open access: yesBritish Journal of Clinical Pharmacology, EarlyView.
Abstract Aim Besides registries, healthcare databases can provide useful information for assessing the frequency of major congenital malformations (MCMs) and investigating their risk factors, particularly medication exposures. This study aimed to assess the validity of MCMs identification based on French national, comprehensive healthcare databases ...
Tom Duchemin   +7 more
wiley   +1 more source

Student experiences of technology integration in school subjects: A comparison across four middle schools [PDF]

open access: yes, 2018
This research examined student perspectives on their in-school, subject specific, technology use in four U.S. public schools. Considering students’ perspectives may provide a significant reframing of adult-created rhetoric of the utopian power of digital
Hughes, Joan E., Read, Michelle F.
core   +1 more source

RETRACTED: Learner emotions and performance in hypercasual VR games with adaptive AI difficulty

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley   +1 more source

Educational Digital Comics to Improve Reading Comprehension Skills Among Fourth-Grade Elementary School Students

open access: yesIndonesian Journal of Instruction
Elementary students’ reading comprehension remains low, partly due to the limited availability of engaging and developmentally appropriate learning media.
I Made Aldi Kusuma Wijaya   +2 more
doaj   +3 more sources

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