Results 81 to 90 of about 2,992,879 (335)
Abstract Serious games are emerging as innovative tools in medical education, yet their adoption in anatomy teaching remains limited due to educator hesitancy, institutional constraints, and design challenges. This qualitative study explores the perspectives of anatomy educators on digital serious games and proposes a framework for their implementation.
Arthur Chin Haeng Lau, James Pickering
wiley +1 more source
On Cultural Materialism, Comics and Digital Media [PDF]
In 1936, Walter Benjamin (1892-1940) accounted for the paradigm shift that mechanical reproduction meant for art and politics. For Benjamin, technological change was not merely a sign of uncomplicated, forward-thinking progress; it meant a profound ...
Priego, E.
core +1 more source
Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira +7 more
wiley +1 more source
Media panic : the duo media - youth as problem for didactic and teaching plan [PDF]
Relacja: młodzież i nowe media jest przedmiotem sprzecznych interpretacji, pełnych utopii lub wypełnionych niepokojami i lękami. Debaty o nowych mediach powodują rozgrzanie reakcji emocjonalnych.
Andó, Salvo
core
(Ultra)Minor Comics? Opening Up the History of (Post-)Yugoslav and Bulgarian Comics to Outsiders [PDF]
The last decade saw the publication of more and more monographs (partially) devoted to the history of comics (and/or graphic novels) in smaller or larger geographical/cultural areas around our globe. In this article I first focus on what – if anything – (
De Dobbeleer, Michel
core +1 more source
Abstract A recent trend in healthcare education has been the increasing emphasis on the development of humanism and empathy in students. Within anatomy education, some institutions have implemented curricular innovations such as donor non‐anonymization to facilitate this development.
Rodrigo Muscogliati +5 more
wiley +1 more source
Calling Dick Tracy! Or, Cellphone Use, Progress, and a Racial Paradigm [PDF]
The hero and phone-watch from Dick Tracy are evoked regularly in news and studies of cellphone use. This paper argues that the racial paradigm of White law enforcer and Dark law-breaker in the comic strip resonates in contemporary evocations and in ...
Nicholson, Judith A.
core +2 more sources
Immersive reality capabilities of relieving hiraeth
Abstract Understanding how immersive experiences foster a sense of presence sufficient to rival real‐world experiences remains an open research area. Prior work has largely examined episodic memory recall in simulated environments, but less is known about how immersive technologies can reconnect individuals with personal memories.
Erica Mi, Fred Fonseca
wiley +1 more source
Digital Interactive Comic “Virus Fighter”
Virus terlebih khususnya COVID 19 menyebar melalui droplet atau kontak langsung dengan korban. Virus ini menyebabkan sesak napas dan hilangnya penciuman. Salah satu cara untuk mencegahnya adalah dengan menghindari kerumunan. Hal ini perlu disosialisasikan kepada masyarakat dengan bantuan teknologi yang mampu menghubungkan antar manusia tanpa harus ...
Putri Abdi Negara +2 more
openaire +1 more source
ComSem: Digitization and Semantic Annotation of Comic Books [PDF]
The popularity of digital comic books keeps rising, causing an increase in interest from traditional publishers. Digitizing existing comic books can require much work though, since older comic books were made when digital versions were not taken into account.
Van Herwegen, Joachim +2 more
openaire +2 more sources

