Results 71 to 80 of about 2,992,879 (335)
A Revised Production Model of Learner-Generated Comic: Validation through Expert Review
Recent advancement of authoring tools has fostered a widespread interest towards using comics as a Digital Storytelling medium. This technology integrated learning approach is known as learner-generated comic production; where learners constructively ...
Azman Farah Nadia +2 more
doaj +1 more source
Access Magazine, May 2016 [PDF]
https://scholarworks.sjsu.edu/accessmagazine/1016/thumbnail ...
San Jose State University, School of Journalism and Mass Communications
core +1 more source
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Strisce digitali. Forme narrative e trasformazioni culturali nel fumetto contemporaneo
Since its appearance, in US newspapers to today, comics have travelled through eras, societies and formats, constantly adapting to changes in the media landscape and managing to embody in their narrative devices the great social traumas derived from the
Lorenzo Di Paola
doaj +1 more source
Structural and Contextual Frameworks: Distinguishing Literal from Metaphorical Depictions of Exaggerated Size [PDF]
In 2016, the authors proposed the Contextual Framework and Structural Framework for understanding pictorial metaphors. These two dichotomous frameworks are especially useful for assessing the apprehension by viewers of pictorial devices that can be used ...
Crawford, Christopher A. +1 more
core +1 more source
Playing with the dead:transmedia narratives and the Walking Dead games [PDF]
This chapter discusses the theory and practice of transmedia narratives within the storyworld created by Robert Kirkman, Tony Moore and Charlie Adlard’s comics series The Walking Dead.
Austin, Hailey, Donald, Iain
core +1 more source
Abstract The study of neuroanatomy is fundamental in many scientific fields. Despite this, it is a challenging subject for students. As technology evolves, it is being increasingly incorporated into educational methods, including the teaching of neuroanatomy. Three‐dimensional (3D) visualizations are well suited for displaying neuroanatomy.
Merlin J. Fair +5 more
wiley +1 more source
Digital Comic Based on the Salib Kasih Tarutung Ecosystem as a Local Wisdom Learning Media
This study is motivated by ecosystem learning at the senior high school level, which still relies on conventional media, lacks interactivity, and has not optimally utilized the surrounding environmental potential.
Rizka Nurani Hutasoit, Binari Manurung
doaj +1 more source
Listening to Comics: When Digital Technology Makes the Ninth Art Audible
This article focuses on the digital transition of comics. While historically it has been linked to the print medium, throughout its history the ninth art has developed a set of graphic means to represent sound (onomatopoeia, speech bubbles, etc ...
Philippe Paolucci
doaj +1 more source
Augmented reality for teaching undergraduate human anatomy: An educators' perspective
Abstract The purpose of this study was to explore the perspectives of Australian educators on using augmented reality (AR) as a method for learning human anatomy in the undergraduate health sciences. This will determine the current value of AR and guide future research and development. This prospective qualitative study used a mixed‐methods approach to
Ally Williams +2 more
wiley +1 more source

