Results 71 to 80 of about 3,006,481 (330)

Experiments in digital comics : somewhere between comics and multimedia storytelling

open access: yes, 2015
This paper looks at a few experiments on comics-storytelling in digital comics. The paper starts with introducing aspects from media psychology and research on technical documentation to look into the narrative and graphic structure of comics and touches
Dittmar, Jakob
core   +1 more source

A Revised Production Model of Learner-Generated Comic: Validation through Expert Review

open access: yesMATEC Web of Conferences, 2018
Recent advancement of authoring tools has fostered a widespread interest towards using comics as a Digital Storytelling medium. This technology integrated learning approach is known as learner-generated comic production; where learners constructively ...
Azman Farah Nadia   +2 more
doaj   +1 more source

Meaning from movement: Blurring the temporal border between animation and comics

open access: yes, 2018
This article is informed by my current research in the communicative potential of animated elements within digital comics. Drawing on the writings of Thierry Groensteen and Barbara Postema, I adopt the viewpoint that comics are a complex system in which ...
Joshua Gowdy, Gowdy, Joshua
core   +1 more source

Using non‐linear slide decks to administer individualized problem‐based learning assessments within pharmacology education

open access: yesBritish Journal of Clinical Pharmacology, EarlyView.
Aim Problem‐based learning (PBL) is an established approach in medical, nursing, pharmacy and veterinary medicine education. This study describes the implementation and aims to evaluate the use of non‐linear slide decks as a method to deliver PBL as individualized student assessments within pharmacology education. This approach, originally developed in
Wendy R. Francis   +2 more
wiley   +1 more source

Digital adaptation of Croatian Comics [PDF]

open access: yes, 2020
The theme of this paper is to examine the interest in preserving the rich domestic heritage of comics on the Croatian market through digital screening. Based on the experience of business models such as Marvel Studios and Netflix, the available resources of Croatian comics could be offered in the form of digital screening.
Bračun, Sanja, Komljenović Maja
openaire   +2 more sources

Self-reflexive Anthropomorphism in Cece Bell’s Autobiographical Comics: A Study of the Transgressions of Narrative Levels

open access: yesIlha do Desterro, 2023
Cece Bell released her autobiographical comic El Deafo (2014) in print and digital versions, transposing herself into the anthropomorphic rabbit Cece, who speaks of her hearing loss experience at four after having contracted meningitis. Young Cece wears
Sandra Mina Takakura
doaj   +1 more source

Identification of major congenital malformations based on healthcare databases in France: A proof‐of‐concept study using the epi‐meres nationwide mother–child register

open access: yesBritish Journal of Clinical Pharmacology, EarlyView.
Abstract Aim Besides registries, healthcare databases can provide useful information for assessing the frequency of major congenital malformations (MCMs) and investigating their risk factors, particularly medication exposures. This study aimed to assess the validity of MCMs identification based on French national, comprehensive healthcare databases ...
Tom Duchemin   +7 more
wiley   +1 more source

Strisce digitali. Forme narrative e trasformazioni culturali nel fumetto contemporaneo

open access: yesFunes, 2019
Since its appearance, in US newspapers to today, comics have travelled through eras, societies and formats, constantly adapting to changes in the media landscape and managing to embody in their narrative devices the great social traumas derived from the
Lorenzo Di Paola
doaj   +1 more source

IMPLEMENTASI MEDIA KOMIK MATEMATIKA DIGITAL DALAM PEMBELAJARAN POLA BARISAN BILANGAN [USING DIGITAL MATHEMATICS COMICS TO TEACH NUMBER SEQUENCE PATTERNS]

open access: yesJOHME: Journal of Holistic Mathematics Education, 2023
One of the problems with learning mathematics is students' difficulty in understanding the material. This difficulty is often accompanied by a sense of boredom, especially at the junior high school level.
Ruth Widyati Suwito   +2 more
doaj   +1 more source

RETRACTED: Learner emotions and performance in hypercasual VR games with adaptive AI difficulty

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley   +1 more source

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