Results 61 to 70 of about 2,992,879 (335)

Chapter One: “Is this a book?” DC Vertigo and the redefinition of comics in the 1990s [PDF]

open access: yes, 2010
Not only comics publishing but also perceptions of it have changed radically during this century and the comic book has become a graphic novel; invoking notions of permanence, literariness and artistry. This chapter will examine the changes that brought
Round, Julia
core  

Undergraduate Research Journal, Volume 14 [PDF]

open access: yes, 2015
Table of Contents: The Myth of Chechen Radical Islam / by Jonathan Parker (p.1-8) -- Genre and the Perception of Massacre... / by Lauren Ferguson (p.9-18) -- Sentinel of Liberty: Captain America on the Home Front in WWII / by Carolyn McNamara (p.19-34) --
Ferguson, Lauren   +8 more
core   +1 more source

Students as partners: A novel approach to developing a gamified anatomical learning toolkit using design thinking principles

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley   +1 more source

Timing Agency in Digital Comics : Focused on Multimedia Comics

open access: yesCartoon and Animation Studies, 2012
Comic book readers have respectively different reading speed and this means that time in comics is translated by readers` view. The authors arrange panels and gutters to control time, but time recognition in comics depends on the readers and generally it is the readers` role. On the contrary, the phenomenon having occurred by infinite canvas varied the
openaire   +2 more sources

Comics, robots, fashion and programming: outlining the concept of actDresses [PDF]

open access: yes, 2009
This paper concerns the design of physical languages for controlling and programming robotic consumer products. For this purpose we explore basic theories of semiotics represented in the two separate fields of comics and fashion, and how these could be ...
Fernaeus, Ylva, Jacobsson, Mattias
core   +1 more source

Community building through play: Development and design of a board game for review in an undergraduate anatomy course

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover   +2 more
wiley   +1 more source

IMPLEMENTASI MEDIA KOMIK MATEMATIKA DIGITAL DALAM PEMBELAJARAN POLA BARISAN BILANGAN [USING DIGITAL MATHEMATICS COMICS TO TEACH NUMBER SEQUENCE PATTERNS]

open access: yesJOHME: Journal of Holistic Mathematics Education, 2023
One of the problems with learning mathematics is students' difficulty in understanding the material. This difficulty is often accompanied by a sense of boredom, especially at the junior high school level.
Ruth Widyati Suwito   +2 more
doaj   +1 more source

Comic-based Digital Storytelling with Primary School Children [PDF]

open access: yesProceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
In this paper, we describe a pilot study of a digital storytelling project conducted with primary school children. The study investigates how comic-based storytelling supported by a digital tool, named Communics, can facilitate primary school children in creating stories and in reflecting on situations involving discrimination within the classroom ...
Rutta C. B.   +3 more
openaire   +1 more source

Review: Postmodern Art Education in Practice. Gude, O. (Ed.). (n.d.). Spiral Art Education [PDF]

open access: yes, 2004
Book review of Spiral Art Education, Olivia Gude (Editor), University of Illinois, Chicago ...
Amburgy, Patricia M.   +2 more
core   +1 more source

Game‐based learning for undergraduate consolidation: A qualitative study of how game‐based learning provides much more than knowledge acquisition

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley   +1 more source

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