Results 61 to 70 of about 2,992,879 (335)
Chapter One: “Is this a book?” DC Vertigo and the redefinition of comics in the 1990s [PDF]
Not only comics publishing but also perceptions of it have changed radically during this century and the comic book has become a graphic novel; invoking notions of permanence, literariness and artistry. This chapter will examine the changes that brought
Round, Julia
core
Undergraduate Research Journal, Volume 14 [PDF]
Table of Contents: The Myth of Chechen Radical Islam / by Jonathan Parker (p.1-8) -- Genre and the Perception of Massacre... / by Lauren Ferguson (p.9-18) -- Sentinel of Liberty: Captain America on the Home Front in WWII / by Carolyn McNamara (p.19-34) --
Ferguson, Lauren +8 more
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Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source
Timing Agency in Digital Comics : Focused on Multimedia Comics
Comic book readers have respectively different reading speed and this means that time in comics is translated by readers` view. The authors arrange panels and gutters to control time, but time recognition in comics depends on the readers and generally it is the readers` role. On the contrary, the phenomenon having occurred by infinite canvas varied the
openaire +2 more sources
Comics, robots, fashion and programming: outlining the concept of actDresses [PDF]
This paper concerns the design of physical languages for controlling and programming robotic consumer products. For this purpose we explore basic theories of semiotics represented in the two separate fields of comics and fashion, and how these could be ...
Fernaeus, Ylva, Jacobsson, Mattias
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Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
One of the problems with learning mathematics is students' difficulty in understanding the material. This difficulty is often accompanied by a sense of boredom, especially at the junior high school level.
Ruth Widyati Suwito +2 more
doaj +1 more source
Comic-based Digital Storytelling with Primary School Children [PDF]
In this paper, we describe a pilot study of a digital storytelling project conducted with primary school children. The study investigates how comic-based storytelling supported by a digital tool, named Communics, can facilitate primary school children in creating stories and in reflecting on situations involving discrimination within the classroom ...
Rutta C. B. +3 more
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Review: Postmodern Art Education in Practice. Gude, O. (Ed.). (n.d.). Spiral Art Education [PDF]
Book review of Spiral Art Education, Olivia Gude (Editor), University of Illinois, Chicago ...
Amburgy, Patricia M. +2 more
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Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source

