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‘Comme si quelqu’un écrivait à ma place:’ Materiality and Interactivity in Exaheva’s Digital Comics
The French Review:As part of an emerging generation of comics creators in Belgium, Exaheva’s art resists binaries and challenges an assumed disembodied reader of Franco-Belgian bande dessinée.
Emma Rossby
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Digital Comics in English Language Teaching
Proceeding 1st Annual International Conference on Islamic Education and Language: The Education and 4.0 Industrial Era in Islamic Perspective, 2019The era of education that is influenced by the industrial revolution 4.0 is characterized by the use of digital technology in the learning process, including language learning. Digital comics, then, become an advantageous instructional media in order to improve students’ skill in English as well as their motivation.
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Motion Comics as Digital Public History
The Public HistorianMotion comics—animated picture stories on historical subjects—have received little attention as a format for presenting public history. Yet due to their literally moving multi-perspectivity, motion comics readily engage viewers, especially with contested and complex national histories.
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Investigating high school students’ perception about digital comics creation in the classroom
Education and Information Technologies, 2023Gerasimos Linardatos, Dimitris Apostolou
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“Then You go to Snap”: Multimodal Making of Digital Comics in a Language Arts High School Classroom
Educational Technology Research and Development, 2023Daryl Axelrod, Jennifer Kahn
exaly
Form and Meaning in Digital Comics
This presentation is part of the panel "By Whose Design?: Digital Comics and User-Centred Research" at the Cory St George's HCID25 conference, 24 June 2025. Comics Panel Session Summary (Ernesto Priego chairing) To showcase the study of digital comics within an HCI environment and what this research can contribute to HCI and HCID, for example,openaire +1 more source
Defining digital comics: a British Library perspective
Journal of Graphic Novels and Comics, 2019Jen Aggleton
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