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Form and Meaning in Digital Comics
This presentation is part of the panel "By Whose Design?: Digital Comics and User-Centred Research" at the Cory St George's HCID25 conference, 24 June 2025. Comics Panel Session Summary (Ernesto Priego chairing) To showcase the study of digital comics within an HCI environment and what this research can contribute to HCI and HCID, for example,openaire +1 more source
Investigating high school students’ perception about digital comics creation in the classroom
Education and Information Technologies, 2023Gerasimos Linardatos +1 more
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“Then You go to Snap”: Multimodal Making of Digital Comics in a Language Arts High School Classroom
Educational Technology Research and Development, 2023Daryl Axelrod
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Defining digital comics: a British Library perspective
Journal of Graphic Novels and Comics, 2019Jen Aggleton
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Pilot use of digital educational comics in language teaching
Educational Media International, 2011S Retalis
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Jason Shiga’sMeanwhileand digital adaptability of non-traditional narratives in comics
Journal of Graphic Novels and Comics, 2015Kat Lombard-Cook
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No more bags and boards: collecting culture and the digital comics marketplace
Journal of Graphic Novels and Comics, 2014Gregory Steirer
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Platformization in the Digital Comics Industry – Leaving Comic Creators Behind
Webcomics have become an incredibly influential part of the comic industry. Traditional publishers look to webcomic platforms, where creators can establish an extensive following for their comics, to pick out successful titles to transition to print.openaire +1 more source

