Results 311 to 320 of about 3,006,481 (330)
Some of the next articles are maybe not open access.

17. Digital Comics

2020
Darren Wershler   +2 more
openaire   +1 more source

Form and Meaning in Digital Comics

This presentation is part of the panel "By Whose Design?: Digital Comics and User-Centred Research" at the Cory St George's HCID25 conference, 24 June 2025. Comics Panel Session Summary (Ernesto Priego chairing) To showcase the study of digital comics within an HCI environment and what this research can contribute to HCI and HCID, for example,
openaire   +1 more source

Investigating high school students’ perception about digital comics creation in the classroom

Education and Information Technologies, 2023
Gerasimos Linardatos   +1 more
exaly  

“Then You go to Snap”: Multimodal Making of Digital Comics in a Language Arts High School Classroom

Educational Technology Research and Development, 2023
Daryl Axelrod
exaly  

Defining digital comics: a British Library perspective

Journal of Graphic Novels and Comics, 2019
Jen Aggleton
exaly  

Pilot use of digital educational comics in language teaching

Educational Media International, 2011
S Retalis
exaly  

Conclusions and Extensions

2023
Mike Borkent, Borkent Mike
exaly  

Jason Shiga’sMeanwhileand digital adaptability of non-traditional narratives in comics

Journal of Graphic Novels and Comics, 2015
Kat Lombard-Cook
exaly  

No more bags and boards: collecting culture and the digital comics marketplace

Journal of Graphic Novels and Comics, 2014
Gregory Steirer
exaly  

Platformization in the Digital Comics Industry – Leaving Comic Creators Behind

Webcomics have become an incredibly influential part of the comic industry. Traditional publishers look to webcomic platforms, where creators can establish an extensive following for their comics, to pick out successful titles to transition to print.
openaire   +1 more source

Home - About - Disclaimer - Privacy