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Occlusion aware digital colouring for comics

Proceedings of the ACM Symposium on Applied Perception, 2014
A common workflow for modern comic artists is to create an inked line drawing using traditional tools. Then the drawing is scanned as black and white line art and coloured digitally using an application such as Photoshop [Abel and Madden 2012]. The first step of digital colouring, called flatting, assigns symbolic colours to each region in an image ...
Matthew Thorne, Craig Kaplan
openaire   +1 more source

Effectiveness of Discovery Learning Model Aided by Digital Comics on Learning Outcomes of IPAS Students in Grade V Elementary School

Jurnal Dimensi Pendidikan dan Pembelajaran
IPAS learning in fifth-grade at SDN 1 Rengging is suboptimal due to low student engagement, resulting in low learning outcomes. The Discovery Learning model was chosen to enhance active participation through exploration and experimentation, utilizing ...
Wiwik Wijayanti   +2 more
semanticscholar   +1 more source

Guidance, Creation, and Utilization of Interactive Digital Comics Based on Indonesian Culture for Lecturers of the Malay Language Department at Thaksin University

ICCCM Journal of Social Sciences and Humanities
This Community Service (PkM) activity aims to improve the competence of lecturers of the Thaksin University Malay Language Department in developing and utilizing interactive digital comics based on Indonesian culture as a learning medium.
N. L.   +3 more
semanticscholar   +1 more source

EFL Students’ Practices in Exploring Digital Comics: Extensive Reading Activities at English Club

RETAIN : Journal of Research in English Language Teaching
English language skills have become one of the crucial things for learning in Education. Extensive reading activities are an important way for students can develop their English comprehension.
M. Sholehudin
semanticscholar   +1 more source

From Panels to Proficiency: Exploring How Digital Comics Boost EFL Students’ Reading Engagement and Strategies

Journal of English Teaching and Linguistics Studies
EFL students often face challenges in reading comprehension, particularly due to low motivation and difficulties in understanding complex texts. Despite the growing popularity of digital comics as a form of extensive reading, limited studies have ...
Riska Dwi Kusuma Wati   +2 more
semanticscholar   +1 more source

Digital Comics as Learning Media to Improve Students’ Vocabulary Mastery

JELLE : Journal Of English Literature, Linguistic, and Education
Digital comics as learning media are greatly required for students’ vocabulary mastery. The purposes of this research are: (1) to figure out the implementation of digital comics used as learning media for students’ vocabulary mastery; (2) to find out the
Fatchurachman Al Farissi   +2 more
semanticscholar   +1 more source

Digital comics – new tools and tropes

Studies in Comics, 2013
Abstract The medium of comics is undergoing a transition, as digital display becomes an increasingly popular mode of consumption. Portable display devices such as smart phones and tablet computers have provided a single platform of consumption on which comics, film, animation, games and other interactive visual media are equally at home.
openaire   +1 more source

Impact of digital media on comics

ACM SIGGRAPH 2014 Studio, 2014
Digital comics are more than Web comics. Web comics nominally benefit from the affordances of digital interactive media such as distributing comics instantaneously at low cost, storing and exploring an archive, applying animation and sound, and connecting with the comics artist and fan base via email and social media.
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Timeframing: Temporal Aesthetics in Digital Comics

2021
Timeframing: Temporal Aesthetics in Digital Comics is a video essay that positions the juxtaposition of temporal vignettes — whether in film, video, digital comics, video games, or any other medium — as a distinct practice called timeframing. The essay was created using a tool called Stepworks that Loyer designed to encourage the exploration of this ...
openaire   +1 more source

Development of Canva Based Digital Comics on Straight Motion Kinematics Materials For Student’s Learning Motivation Orientation

Kasuari Physics Education Journal (KPEJ)
This study aims to determine the development of digital comics learning media on the material of straight motion kinematics by students at 3 SMAN Bengkulu City. This research is R&D research using the ADDIE model. The instrument used in this study was an
Aulia Nurmalinda Hapsari   +2 more
semanticscholar   +1 more source

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