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Digital Comics as an Innovative Media in Mahārah qirā’ah Learning: A Literature Review

al Mahāra: Jurnal Pendidikan Bahasa Arab
Learning Mahārah qirā’ah (reading skills) in Arabic still faces various obstacles, mainly because the approach used is often monotonous, textual, and less interactive. This has an impact on low motivation and student engagement, especially in the current
Aldereza Lidiya Mazyuna, Asep Sopian
semanticscholar   +1 more source

From Panels to Proficiency: Exploring How Digital Comics Boost EFL Students’ Reading Engagement and Strategies

Journal of English Teaching and Linguistics Studies
EFL students often face challenges in reading comprehension, particularly due to low motivation and difficulties in understanding complex texts. Despite the growing popularity of digital comics as a form of extensive reading, limited studies have ...
Riska Dwi Kusuma Wati   +2 more
semanticscholar   +1 more source

Guidance, Creation, and Utilization of Interactive Digital Comics Based on Indonesian Culture for Lecturers of the Malay Language Department at Thaksin University

ICCCM Journal of Social Sciences and Humanities
This Community Service (PkM) activity aims to improve the competence of lecturers of the Thaksin University Malay Language Department in developing and utilizing interactive digital comics based on Indonesian culture as a learning medium.
N. L.   +3 more
semanticscholar   +1 more source

An Accessible Viewer for Digital Comic Books

2008
In many countries, "comic books" are very popular and are sometimes are referred to as the ninth art. The most common form of access to comics still remains the paper form. Despite its reading comfort, this media does not fit the use the navigational needs of a number of people with special needs, for example: motor-impaired people, low-sighted people ...
Christophe Ponsard, Vincent Fries
openaire   +1 more source

Effectiveness of Discovery Learning Model Aided by Digital Comics on Learning Outcomes of IPAS Students in Grade V Elementary School

Jurnal Dimensi Pendidikan dan Pembelajaran
IPAS learning in fifth-grade at SDN 1 Rengging is suboptimal due to low student engagement, resulting in low learning outcomes. The Discovery Learning model was chosen to enhance active participation through exploration and experimentation, utilizing ...
Wiwik Wijayanti   +2 more
semanticscholar   +1 more source

Using Digital Comics for Language Learning

eLearn, 2010
Telling stories by building comic strips is a way to strengthen struggling students' emerging English-language skills and make the difficult job of language learning a much more enjoyable experience. Comic strips are a perfect vehicle for learning a language.
openaire   +1 more source

Reframing Arabic Reading Instruction: The Role of Digital Comics in Fostering Deeper Textual Understanding

Learning, Media and Technology in Arabic Education
Background of study: Many learners still encounter challenges in reading Arabic texts, often caused by limited vocabulary, low engagement, and instructional strategies that fail to connect with students' context and interests.
Ahmad Fauzi   +2 more
semanticscholar   +1 more source

Transformation of Narrative Text Learning Through AI-based Digital Comics at The Junior High School Level

Conference on English Language Teaching
The transformation of Indonesian language learning on Narrative Text material at the junior high school level requires media innovation that is in accordance with the characteristics of the digital native generation.
Vani Indra Pramudianto
semanticscholar   +1 more source

Integration of Folktale-Based Digital Comics to Improve English Language Skills for the Children and Youth Service Group of the Imanuel Oepura Congregation, Kupang City

Abdi Masyarakat
This community service activity aims to improve English language skills and instill biblical values in children and adolescents at the Imanuel Oepura Congregation in Kupang City through the integration of digital comics based on folklore. This initiative
Novriani Rabeka Manafe   +7 more
semanticscholar   +1 more source

Development of Digital Comics Containing Legends as a Media for Intangible Cultural Heritage for Generation Alpha

AL-ISHLAH: Jurnal Pendidikan
This research aims to develop a digital comic that raises the legend of 'Curug Awang' as an intangible cultural heritage medium for the Alpha generation. The alpha generation is the target user of research products because they are very visual tech-savvy,
Prihantini Prihantini   +4 more
semanticscholar   +1 more source

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