Results 301 to 310 of about 3,006,481 (330)
Some of the next articles are maybe not open access.
The Effect of Using Digital Comics on Science Learning Outcomes of Grade VI SDN 1 Japurabakti
JURNAL ILMIAH GLOBAL EDUCATIONThis study aims to determine the effect of digital comic-based learning models on science learning outcomes. This research uses Quantitative, quasi-experimental methods with a research design of nonequivalent control group design.
Rizkiyah Rizkiyah +2 more
semanticscholar +1 more source
Jurnal Ilmiah Sekolah Dasar
One of the major challenges in the learning process, including in Islamic Religious Education (IRE), is the decline in students’ ethical and moral behavior accompanied by low learning motivation.
Ani Nur Aeni +3 more
semanticscholar +1 more source
One of the major challenges in the learning process, including in Islamic Religious Education (IRE), is the decline in students’ ethical and moral behavior accompanied by low learning motivation.
Ani Nur Aeni +3 more
semanticscholar +1 more source
Interactive Comic-Based Digital Storytelling for Self-expression
2018The Ph.D. project explores how a digital tool for comic-based storytelling can support young migrants and teenagers in producing and elaborating narratives for self-expression in the form of counterstories. Migrants and teen-agers are two communities that have few outlets to express themselves when discriminant situations occur.
Rutta, Carolina Beniamina +2 more
openaire +2 more sources
An OCR-Enabled Digital Comic Books Viewer
2012The generalisation of user-friendly and mobile interfaces like smart phones, eBook readers and tablets has accelerated the transition of comic books to the digital format. Although such user interfaces are not always fit for use by people with special needs, the underlying platform offers a large number of innovative services which opens a wide ...
Christophe Ponsard +2 more
openaire +1 more source
Kasuari Physics Education Journal (KPEJ)
This study aims to determine the development of digital comics learning media on the material of straight motion kinematics by students at 3 SMAN Bengkulu City. This research is R&D research using the ADDIE model. The instrument used in this study was an
Aulia Nurmalinda Hapsari +2 more
semanticscholar +1 more source
This study aims to determine the development of digital comics learning media on the material of straight motion kinematics by students at 3 SMAN Bengkulu City. This research is R&D research using the ADDIE model. The instrument used in this study was an
Aulia Nurmalinda Hapsari +2 more
semanticscholar +1 more source
The Salvation of Comics: Digital Prophets and Iconoclasts
Review of Communication, 2006McCloud, S. (2000). Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form. New York: Harper Paperbacks. ISBN: 0060953500. $23 (paperback). Sabin, R. (1998).
openaire +1 more source
Digital Comics: Integrating CALL in Enhancing Students' Reading Skill at the High School Level
JIIP - Jurnal Ilmiah Ilmu PendidikanComputer-Assisted Language Learning (CALL) is a learning method that uses computer technology in the language learning process. This includes the use of software, applications, and other digital resources to assist students in learning English.
Pandu Prima Sanjaya, Dyah Aminatun
semanticscholar +1 more source
Storyboard That- Based Digital Comics In Grade V Elementary School Students
Inovasi Sekolah Dasar: Jurnal Kajian Pengembangan PendidikanThe development of digital comics based on Storyboard aims to enhance the understanding of fifth-grade elementary school students in the subject of Social Studies, particularly the topic of the arrival of European nations in Indonesia, within a thematic ...
Dwi Cahaya Nurani +4 more
semanticscholar +1 more source
The potential of digital comics in the classroom
AIP Conference Proceedings, 2023Siddhartha Bose, Pritpal Singh
openaire +1 more source
European Journal of Artificial Intelligence and Digital Economy
The purpose of the research was to develop interactive digital comics about simple machines and to investigate the effect for using interactive digital comics in student thinking skills at grade VIII.
Olivia Mogot, M. Rengkuan, A. Mandolang
semanticscholar +1 more source
The purpose of the research was to develop interactive digital comics about simple machines and to investigate the effect for using interactive digital comics in student thinking skills at grade VIII.
Olivia Mogot, M. Rengkuan, A. Mandolang
semanticscholar +1 more source

