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The Effect of Using Digital Comics on Science Learning Outcomes of Grade VI SDN 1 Japurabakti

JURNAL ILMIAH GLOBAL EDUCATION
This study aims to determine the effect of digital comic-based learning models on science learning outcomes. This research uses Quantitative, quasi-experimental methods with a research design of nonequivalent control group design.
Rizkiyah Rizkiyah   +2 more
semanticscholar   +1 more source

Interactive Augmented Reality Digital Comics to Enhance Understanding of Thayyibah Sentences in Elementary Schools

Jurnal Ilmiah Sekolah Dasar
One of the major challenges in the learning process, including in Islamic Religious Education (IRE), is the decline in students’ ethical and moral behavior accompanied by low learning motivation.
Ani Nur Aeni   +3 more
semanticscholar   +1 more source

Interactive Comic-Based Digital Storytelling for Self-expression

2018
The Ph.D. project explores how a digital tool for comic-based storytelling can support young migrants and teenagers in producing and elaborating narratives for self-expression in the form of counterstories. Migrants and teen-agers are two communities that have few outlets to express themselves when discriminant situations occur.
Rutta, Carolina Beniamina   +2 more
openaire   +2 more sources

An OCR-Enabled Digital Comic Books Viewer

2012
The generalisation of user-friendly and mobile interfaces like smart phones, eBook readers and tablets has accelerated the transition of comic books to the digital format. Although such user interfaces are not always fit for use by people with special needs, the underlying platform offers a large number of innovative services which opens a wide ...
Christophe Ponsard   +2 more
openaire   +1 more source

Development of Canva Based Digital Comics on Straight Motion Kinematics Materials For Student’s Learning Motivation Orientation

Kasuari Physics Education Journal (KPEJ)
This study aims to determine the development of digital comics learning media on the material of straight motion kinematics by students at 3 SMAN Bengkulu City. This research is R&D research using the ADDIE model. The instrument used in this study was an
Aulia Nurmalinda Hapsari   +2 more
semanticscholar   +1 more source

The Salvation of Comics: Digital Prophets and Iconoclasts

Review of Communication, 2006
McCloud, S. (2000). Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form. New York: Harper Paperbacks. ISBN: 0060953500. $23 (paperback). Sabin, R. (1998).
openaire   +1 more source

Digital Comics: Integrating CALL in Enhancing Students' Reading Skill at the High School Level

JIIP - Jurnal Ilmiah Ilmu Pendidikan
Computer-Assisted Language Learning (CALL) is a learning method that uses computer technology in the language learning process. This includes the use of software, applications, and other digital resources to assist students in learning English.
Pandu Prima Sanjaya, Dyah Aminatun
semanticscholar   +1 more source

Storyboard That- Based Digital Comics In Grade V Elementary School Students

Inovasi Sekolah Dasar: Jurnal Kajian Pengembangan Pendidikan
The development of digital comics based on Storyboard aims to enhance the understanding of fifth-grade elementary school students in the subject of Social Studies, particularly the topic of the arrival of European nations in Indonesia, within a thematic ...
Dwi Cahaya Nurani   +4 more
semanticscholar   +1 more source

The potential of digital comics in the classroom

AIP Conference Proceedings, 2023
Siddhartha Bose, Pritpal Singh
openaire   +1 more source

DEVELOPMENT OF INTERACTIVE DIGITAL COMICS ON SIMPLE PLANE TOPICS ON EMPOWERING STUDENTS' THINKING ABILITIES

European Journal of Artificial Intelligence and Digital Economy
The purpose of the research was to develop interactive digital comics about simple machines and to investigate the effect for using interactive digital comics in student thinking skills at grade VIII.
Olivia Mogot, M. Rengkuan, A. Mandolang
semanticscholar   +1 more source

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