Results 61 to 70 of about 60,247 (326)
Strisce digitali. Forme narrative e trasformazioni culturali nel fumetto contemporaneo
Since its appearance, in US newspapers to today, comics have travelled through eras, societies and formats, constantly adapting to changes in the media landscape and managing to embody in their narrative devices the great social traumas derived from the
Lorenzo Di Paola
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Comic-based Digital Storytelling with Primary School Children [PDF]
In this paper, we describe a pilot study of a digital storytelling project conducted with primary school children. The study investigates how comic-based storytelling supported by a digital tool, named Communics, can facilitate primary school children in creating stories and in reflecting on situations involving discrimination within the classroom ...
Rutta C. B. +3 more
openaire +1 more source
Comics, robots, fashion and programming: outlining the concept of actDresses [PDF]
This paper concerns the design of physical languages for controlling and programming robotic consumer products. For this purpose we explore basic theories of semiotics represented in the two separate fields of comics and fashion, and how these could be ...
Fernaeus, Ylva, Jacobsson, Mattias
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Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
Listening to Comics: When Digital Technology Makes the Ninth Art Audible
This article focuses on the digital transition of comics. While historically it has been linked to the print medium, throughout its history the ninth art has developed a set of graphic means to represent sound (onomatopoeia, speech bubbles, etc ...
Philippe Paolucci
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Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source
Cece Bell released her autobiographical comic El Deafo (2014) in print and digital versions, transposing herself into the anthropomorphic rabbit Cece, who speaks of her hearing loss experience at four after having contracted meningitis. Young Cece wears
Sandra Mina Takakura
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Review: Postmodern Art Education in Practice. Gude, O. (Ed.). (n.d.). Spiral Art Education [PDF]
Book review of Spiral Art Education, Olivia Gude (Editor), University of Illinois, Chicago ...
Amburgy, Patricia M. +2 more
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Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Digital Comic Based on the Salib Kasih Tarutung Ecosystem as a Local Wisdom Learning Media
This study is motivated by ecosystem learning at the senior high school level, which still relies on conventional media, lacks interactivity, and has not optimally utilized the surrounding environmental potential.
Rizka Nurani Hutasoit, Binari Manurung
doaj +1 more source

