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Co-Designing Mobile Serious Games to Support Patients With Psoriatic Arthritis and Chronic Pain: Mixed Methods Study.

open access: yesJMIR Serious Games
Ramalho B   +9 more
europepmc   +1 more source
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Digital Game-Based Learning

Computers in the Schools, 2014
This special issue of Computers in the Schools focuses on digital game-based learning. Gaming has grown in popularity and become a defining characteristic of young learners.
William A. Sadera   +3 more
openaire   +1 more source

Digital Game-Based Learning Features

2021
Digital game-based learning (DGBL) enhances critical thinking and improves college students' commitment. This study seeks to inspect the effects of digital game-based learning features on student perceived motivational support and cognitive investment.
Angaliswaran Kumar   +5 more
openaire   +1 more source

Digital Game‐Based Learning

Journal of Adolescent & Adult Literacy, 2015
AbstractJust as literacy practices are contextualized in social situations and relationships, game players establish shared language and understandings within a game; in essence, they gain fluency in specialized languages. This commentary explores the importance of digital game‐based learning for schooling, the relationship between game‐based learning,
openaire   +1 more source

Digital games-based learning for children

2008 International Symposium on Information Technology, 2008
Digital game play is becoming increasingly prevalent. Its participant-players number in the millions and its revenues are in billions of dollars. As they grow in popularity, digital games are also growing in complexity, depth and sophistication. This paper presents reasons why games and game play matter to the future of education.
M.M. Noor Azli   +2 more
openaire   +1 more source

Digital game-based learning

Computers in Entertainment, 2003
Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention.
openaire   +1 more source

Adaptive digital game-based learning framework

Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts, 2007
A common teaching and learning methodology involves one that delivers knowledge to learners within a classroom environment. With the enhancement of information technology, Web-based learning has been promoted as an alternative teaching and learning methodology. Digital games, an interactive piece of technology within the multimedia learning environment,
Phit-Huan Tan   +2 more
openaire   +1 more source

Digital Game-Based Learning

2010
Computer games are an incredibly successful technology; due to the dynamic and active nature they are perhaps even more successful and appealing than TV or movies. Facing this success and the significant amount of time young people spend on playing computer games, it is a compelling idea of educators, developers, and researchers to utilize this ...
Kickmeier-Rust M.D.   +3 more
openaire   +1 more source

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