Results 121 to 130 of about 4,324,517 (401)

Designing for the dichotomy of immersion in location based games [PDF]

open access: yes, 2015
The interaction design of mixed reality location based games typically focuses upon the digital content of the mobile screen, as this is characteristically the primary navigational tool players use to traverse the game space. This emphasis on the digital
Coulton, Paul   +4 more
core  

Gen X and Digital Games: Looking back to look forward [PDF]

open access: yes, 2018
Despite there being increased attention in recent years to older adults who actively play digital games, it seems that there has been comparatively minimal scholarly focus on the next generation of older adult gamers – Generation X gamers.
Brown, Julie A., Marston, Hannah R.
core   +1 more source

Shapeshifting Liquid Metal Droplets for Soft Fluidic Machines

open access: yesAdvanced Materials, EarlyView.
This study presented a liquid metal shape shifting strategy which harnesses Lorentz force, surface tension and fluid instabilities to achieve autonomous fluidic power. By using a liquid metal droplet as a mobile current carrier, this strategy enables the development of low‐voltage, self‐oscillating pumps that outperform existing soft pumps.
Saba Firouznia   +5 more
wiley   +1 more source

A Model for performance evaluation of digital game industry using integrated AHP and BSC

open access: yesJournal of Applied Research on Industrial Engineering, 2018
Nowadays, due to continuous changes in the environment of organizations, the performance evaluation of productive or non-productive companies is not as simple as the past.
Nima Moradi   +2 more
doaj   +1 more source

Which game narratives do adolescents of different gameplay and sociodemographic backgrounds prefer? a mixed-methods analysis [PDF]

open access: yes, 2019
OBJECTIVE: The aim of this study was to investigate which narrative elements of digital game narratives are preferred by the general adolescent population, and to examine associations with gender, socioeconomic status (SES), and gameplay frequency ...
Bernaards C   +20 more
core   +1 more source

Unveiling the Role of Curvature in Carbon for Improved Energy Release of Ammonium Perchlorate

open access: yesAdvanced Materials, EarlyView.
High‐curvature carbon materials identified via machine learning and simulation can enhance the heat release and combustion performance of ammonium perchlorate. ABSTRACT The catalytic role of carbon curvature in the thermal decomposition of ammonium perchlorate (AP) remains largely unexplored. To address this gap, this study employs machine learning and
Dan Liu   +8 more
wiley   +1 more source

On The Foundations of Digital Games [PDF]

open access: yes, 2013
Computers have lead to a revolution in the games we play, and, following this, an interest for computer-based games has been sparked in research communities.
Björk, Staffan
core   +3 more sources

Hydrogel Thermostat Inspired by Photoprotective Foliage Using Latent and Radiative Heat Control

open access: yesAdvanced Materials, EarlyView.
Guided by Populus alba foliage, this hydrogel latent‐radiative thermostat (LRT) actively balances latent and radiative heat fluxes. An LRT switches solar reflectance, maintains high mid‐IR emissivity, and reversibly evaporates/regenerates water, while titanium oxide (TiO2) nanoparticles toughen the film.
Se‐Yeon Heo   +15 more
wiley   +1 more source

Digital vs. Hybrid: Comparing Two Versions of a Board Game for Teacher Training

open access: yesEducation Sciences
This study compares two versions (one digital, one hybrid) of a serious board game for teacher training called the “4Ts game”. Teachers play the game in groups to learn about—and directly engage in—the joint design of collaborative learning activities ...
Francesca Pozzi   +5 more
doaj   +1 more source

Designing Sugaropolis:digital games as a medium for conveying transnational narratives [PDF]

open access: yes, 2018
In this paper, the authors present a case study of ‘Sugaropolis’: a two-year practice-based project that involved interdisciplinary co-design and stakeholder evaluation of two digital game prototypes. Drawing on the diverse expertise of the research team
Bond, Emma   +3 more
core   +1 more source

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