Results 101 to 110 of about 922,367 (203)

Simlandscape: serious gaming in participatory spatial [PDF]

open access: yes
In an attempt to improve support for contemporary spatial planning practice, Simlandscape has been developed. In this document the development of Simlandscape as ¿serious game¿ in digital form is described.
Ligtenberg, A.   +3 more
core  

The relationship between digital game addiction, reading motivation and students' comprehension levels

open access: yese-Kafkas Eğitim Araştırmaları Dergisi
This research aimed to determine the relationship between digital game addiction, reading comprehension, and reading motivation among fourth-grade elementary school students.
Şafak Kaman, Aydın Bulut
doaj   +1 more source

İnternet Üzerindeki Oyun Sitelerinin Çocuklara Yönelik Riskler Açısından İncelenmesi

open access: yesErciyes İletişim Dergisi, 2018
Çocukların ayrılmaz bir parçası olarak algılanan oyun oynamak, çocukların öğrenmelerini, kendilerini ifade etmelerini, keşfetmelerini ve eğlenmelerini sağlamaktadır.
Halil Kayaduman, Mehmet Sağlam
doaj  

The Whose View of Hue?: Disability adaptability for color blindness in the digital game Hue

open access: yesG|A|M|E The Italian Journal of Game Studies, 2018
Hue is a successful digital game from the independent game company, Fiddlesticks, that is focused around color theory. The game’s core concept, however, made digital game play impossible for players who are colorblind.
Theo Plothe
doaj  

Translating and Testing a Digital Game Promoting Vegetable Consumption in Young Children: Usability Study. [PDF]

open access: yesJMIR Serious Games, 2023
Bucher Della Torre S   +4 more
europepmc   +1 more source

Exploring obesity, physical activity, and digital game addiction levels among adolescents: A study on machine learning-based prediction of digital game addiction. [PDF]

open access: yesFront Psychol, 2023
Gülü M   +9 more
europepmc   +1 more source

Quantum Game Theory and Open Access Publishing [PDF]

open access: yes
The digital revolution of the information age and in particular the sweeping changes of scientific communication brought about by computing and novel communication technology, potentiate global, high grade scientific information for free.
Bernius, Steffen   +2 more
core   +1 more source

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