Results 81 to 90 of about 922,367 (203)
This study examined the relationship between physical activity, digital game addiction, and academic success among university students. Participants were university 704 students from Turkiye who did physical activity and played digital games.
Aydin Ilhan
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Using gaming paratexts in the literacy classroom [PDF]
This paper illustrates how digital game paratexts may effectively be used in the high school English to meet a variety of traditional and multimodal literacy outcomes.
Apperley, Thomas, Walsh, Christopher
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The Persuasive Roles of Digital Games: The Case of Cancer Games
Using behavioral scientist B. J. Fogg’s conceptual framework on the role computer technology plays for users as a starting point, this article argues that persuasion through digital games can be approached from three different perspectives: digital games as media for persuasion, digital games as tools for persuasion and digital games as social actors ...
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Technology-Enhanced Teaching: A Technology Acceptance Model to Study Teachers’ Intentions to Use Digital Games in the Classroom [PDF]
This research to practice paper uses a Technology Acceptance Model (TAM) to explore the factors that affect teachers’ intentions to use digital educational games in the classroom.
Anderson, Emma +3 more
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This entry summarizes the history and current use of "digital games" and related terminology, such as "computer games", "electronic games", and "videogames". Despite their etymological variety, a few pragmatic differences between these competing terms exist, which has recently led researchers and practitioners to increasingly apply (even more) general ...
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Carnal Hermeneutics and the Digital Game [PDF]
Carnal hermeneutics claims that the body makes sense of the world by making distinctions and evaluating those distinctions in a non-predicative mode. This article makes the case that ludohermeneutics can be enriched by attending to the way in which the body makes sense of digital games and advances carnal hermeneutics as a way of theorising this ...
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A Model for performance evaluation of digital game industry using integrated AHP and BSC
Nowadays, due to continuous changes in the environment of organizations, the performance evaluation of productive or non-productive companies is not as simple as the past.
Nima Moradi +2 more
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Best practices for deploying digital games for personal empowerment and social inclusion [PDF]
Digital games are being increasingly used in initiatives to promote personal empowerment and social inclusion (PESI) of disadvantaged groups through learning and participation. There is a lack of knowledge regarding best practices, however.
All, Anissa +5 more
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Digital games have become increasingly prominent in adolescents’ daily lives. Although controlled use may provide cognitive and recreational benefits, excessive engagement can increase addiction risk and negatively affect physical activity levels ...
Maruf Ucar +3 more
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The Zhejiang Huzhou Mulberry Base Pond System (HMBPS) is a complex and comprehensive “Globally Important Agricultural Heritage System (GIAHS).” Current research on the conservation of HMBPS predominantly focuses on agriculture, ecology, and land ...
Ning Gao +5 more
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