Results 71 to 80 of about 922,367 (203)
Challenge in Digital Games: Towards Developing a Measurement Tool [PDF]
Challenge is arguably the most important experience that players seek in digital games. However, without a measure of how challenged players feel during the act of play, it is hard to design games that are neither too easy nor too hard and, therefore ...
Denisova, A. +2 more
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On the foundations of digital games. [PDF]
Computers have lead to a revolution in the games we play, and, following this, an interest for computer-based games has been sparked in research communities. However, this easily leads to the perception of a one-way direction of influence between that the field of game research and computer science.
openaire +3 more sources
Digital vs. Hybrid: Comparing Two Versions of a Board Game for Teacher Training
This study compares two versions (one digital, one hybrid) of a serious board game for teacher training called the “4Ts game”. Teachers play the game in groups to learn about—and directly engage in—the joint design of collaborative learning activities ...
Francesca Pozzi +5 more
doaj +1 more source
Ola de la Vida:a social play game [PDF]
Ola de la Vida (ODLV) is a three-player cooperative game which was produced over the course of 48 hours within Global Game Jam in January 2017, at the Abertay University Jam Site.The Game is a playful intervention (an objects or events which seek to ...
Bozdog, Mona +3 more
core
One of the most up-to-date and important duties of digital parents is not to ignore the benefits of digital games, which children frequently and zealously use, but to be aware of the harm, and to raise awareness and guide children in this regard. The aim
Afaf Mamdouh Mohamed Barakat +2 more
doaj +1 more source
Evaluation of the game development process of a location-based mobile game [PDF]
There is a growing interest of government bodies and NGOs in using (serious) video games in awareness campaigns. Until now, however, little was known on how to set up such a campaign so as to effectively cater to the needs of different stakeholders ...
All, Anissa, Beg, Imran, Van Looy, Jan
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Virtual World-Weariness: On Delaying the Experiential Erosion of Digital Environments [PDF]
A common understanding of the role of a game developer includes establishing (or at least partially establishing) what is interactively and perceptually available in (video)game environments: what elements and behaviors those worlds include and allow ...
Gualeni, Stefano
core
Gelişen teknoloji ile birlikte akıllı olarak tanımlanan mobil aygıtlar, başta yetişkinler olmak üzere çeşitli yaş grupları tarafından haberleşme, bilgi edinme, eğlenme ve boş zamanı doldurma gibi işlevlerinin yanında yaygın olarak oyun oynama amaçlı da ...
Pelin Özüölmez
doaj +1 more source
Dynamic In-game Advertising in 3D Digital Games
Lately, digital games have developed concerning their use as a marketing medium. The present article is part of a study aimed at building a theoretical model for measuring and analyzing dynamic in-game advertising in 3D digital games.
Raatikainen Olli
doaj +1 more source
This article proposes a conceptual model for understanding game involvement and immersion on a variety of experiential dimensions corresponding to six broad categories of game features. The article ends with a proposal to replace the metaphor of immersion with one of incorporation. This reconceptualization seeks to replace the unidirectional plunge of
openaire +2 more sources

