Results 71 to 80 of about 35,931,170 (205)
This archived document is maintained by the Oregon State Library as part of the Oregon Documents Depository Program. It is for informational purposes and may not be suitable for legal purposes.1939-1940-1971-1972Mode of access: Internet from the Oregon ...
core
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus +8 more
wiley +1 more source
Video Game Détournement: Playing Across Media [PDF]
peer reviewedTaking as a starting point the French concept of “artistic détournement” and its application in the context of video games, this paper aims to study creative remix practices that use video games as materials or as matrices to produce ...
Barnabé, Fanny
core +1 more source
Digital game addiction, anger and aggression among university students
Background and Study Aim. The increasing prevalence of digital games and their potential impact on mental health highlight the need to identify protective mechanisms against possible negative effects.
Mehmet Altın
doaj +1 more source
A flexible, skin‐integrated electromagnetic actuator is developed for wearable virtual/augmented reality (VR/AR) haptic systems. A tunable design model enables control over displacement and resonance frequency. The system is validated through a custom VR application with a 6 × 4 actuator array, demonstrating real‐time, spatially targeted tactile ...
Naji Tarabay +9 more
wiley +1 more source
Executable Trust: A Formal Model and Architecture for Verifiable Digital Interactions
Digital trust in online interactions is commonly established through mechanisms such as decentralized identifiers (DIDs), verifiable credentials (VCs), and digital wallets.
Geun-Hyung Kim, Young Kuen Jang
doaj +1 more source
Mediating role of loneliness in the relationship between digital game addiction and phubbing in adolescents [PDF]
Phubbing has emerged as a prominent behavioural addiction in today’s technological world. The COVID-19 pandemic also has important effects on the increase of digital addiction and loneliness of individuals.
Türk Nuri +3 more
doaj +1 more source
This work presents the MicroRoboScope, a highly integrated, compact, and portable microrobotic experimentation platform combining electromagnetic and acoustic actuation with real‐time visual feedback into a single, end‐to‐end device. The system enables closed‐loop control and tracking algorithm experimentation within an accessible and unified hardware ...
Max Sokolich +4 more
wiley +1 more source
One of the most up-to-date and important duties of digital parents is not to ignore the benefits of digital games, which children frequently and zealously use, but to be aware of the harm, and to raise awareness and guide children in this regard. The aim
Afaf Mamdouh Mohamed Barakat +2 more
doaj +1 more source
This review maps the methods to monitor robots’ health by fusing vibration, sound, control signals, vision, force, and oil information with artificial intelligence. It identifies deep learning, transfer learning, digital twins, and physics‐informed models as key methodological pathways enabling earlier diagnosis, safer human–robot collaboration, and ...
Yuting Qiao +6 more
wiley +1 more source

