Results 61 to 70 of about 35,931,170 (205)

Tamper‐Responsive Physical Unclonable Functions via Graphene‐Interlayered Block Copolymer Random Structures

open access: yesAdvanced Materials, EarlyView.
Self‐invalidating multilayer physical unclonable functions (PUFs) integrate fingerprint‐like metal nanopattern bilayers from block copolymer templates with highly reactive reduced graphene oxide (rGO) interlayers. This tamper‐responsive architecture blocks all unauthorized physical and chemical replication attempts while autonomously deactivating ...
Gyu Hui Jo   +7 more
wiley   +1 more source

Understanding Computer Role-Playing Games: A Genre Analysis Based on Gameplay Features in Combat Systems [PDF]

open access: yes, 2013
A game genre as diverse as that of computer role-playing games is difficult to overview. This poses challenges or both developers and researchers to position their work clearly within the genre.
Stenström, Christopher Dristig   +3 more
core  

The relationship between game genres, learning techniques and learning styles in educational computer games [PDF]

open access: yes, 2008
Educational computer game has many similar characteristics like any other genres of games. However its particular aspect is designed to teach, and in which main objective involves in learning a topic.
Wong, K.W.   +10 more
core   +1 more source

3D‐Printed Corneal Substitutes: Materials, Fabrication, and Preclinical Progress

open access: yesAdvanced Materials Technologies, EarlyView.
Successful clinical translation of 3D‐printed corneal substitutes relies on the interplay between the bioink properties, cellular component, and the fabrication process. These factors influence the critical properties of the construct, including optical transparency, mechanical stability, suture retention, that ultimately govern long‐term stromal ...
Shadi Moshayedi   +4 more
wiley   +1 more source

Regulations relating to game land fur animals, and birds in Alaska /

open access: yes, 1933
Title from cover.Vol. for 1933/34-1939/40 issued as Circular no. 11-17; vols. for 1940/41-1942/43 as Circular AGC-18-20.Separately paged supplements accompany some numbers.Mode of access: Internet.Continued by: Regulations relating to game and fur ...
United States. Alaska Game Commission.
core  

Game and Digital Culture: A Study on Hay Day Game

open access: yesHumaniora, 2016
Digital games are a commercial product developed and distributed by media companies and often uses characters or scenarios of movies, books, and comics. The digital game play comes from individual media consumption patterns.
Mia Angeline
doaj   +3 more sources

Toward Perception‐Native Electronic Skin: Bio‐Inspired In‐/Near‐Sensor and Neuromorphic Computing for Humanoid Robots

open access: yesAdvanced Materials Technologies, EarlyView.
Dense tactile streams from across the humanoid body converge on collide in a central wiring and data bottleneck. By relocating computation closer to and then into the skin itself, near‐ and in‐sensor architectures, together with neuromorphic computing, chart a path toward perception‐native electronic skin, in which the conversion of stimulus into ...
Mijin Kim   +6 more
wiley   +1 more source

Laws and regulations relating to game land fur-bearing animals and birds in Alaska /

open access: yes, 1926
Title from cover.Also numbered as Circular no. 2-9.Mode of access: Internet.Continued by: Regulations relating to game land fur animals, and birds in Alaska.Continues: Alaska game law and regulations and federal laws relating to game and birds in the ...
United States. Alaska Game Commission.
core  

Web Interface to a Game Emulation Server [PDF]

open access: yes, 2009
Digital artifacts are an important part of today's culture. However many digital artifact owners don’t want their content to become part of a widely accessible archive for fear of losing control over their Intellectual Property. This could lead to future
Shepherd, Jay
core   +1 more source

Multimodal Engagement Assessment in Children During Invented Story Paradigm With a Social Robot

open access: yesAdvanced Robotics Research, EarlyView.
A multimodal framework is proposed to assess children's engagement during storytelling interactions with a social robot. Gaze, physiological, and behavioral data are combined and validated against observer ratings. An automated gaze‐labeling strategy is introduced, and supervised classifiers achieve high accuracy. The study supports scalable engagement
Laura Fiorini   +7 more
wiley   +1 more source

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