Results 61 to 70 of about 922,367 (203)
How instability in virtual economies of mobile digital games drives and ruins profit [PDF]
The digital gaming business has changed in the last years. Digital games are no longer just products. They developed into services. People play games not only on a stationary device, but on mobile devices, too.
P. Lohse
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Me, us and them: evaluation of cooperation and competition in a location-based serious game design [PDF]
Introduction Parallel to the growing interest in the deployment of digital games as an instructional tool for educational and social purposes and their theoretical underpinning and viability (Egenfeldt-Nielsen, 2006), the social aspect of gaming itself ...
Beg, Imran, Van Looy, Jan
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Gen X and Digital Games: Looking back to look forward [PDF]
Despite there being increased attention in recent years to older adults who actively play digital games, it seems that there has been comparatively minimal scholarly focus on the next generation of older adult gamers – Generation X gamers.
Brown, Julie A., Marston, Hannah R.
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Digital Games’ Development Model [PDF]
Nowadays technology follows us everywhere. However, it is often overlooked when dealing with social issues, despite how easily it might improve the life of countless handicapped individuals. In other words, small pieces of software, under the form of games, can help the individual remain focus and go through treatments and therapies effortlessly.
Tiago Cardoso, João Sousa, José Barata
openaire +2 more sources
The Revitalization Concept of “Pramuka Penggalang” in The Digital Game Design [PDF]
The scout activity is a non-formal education in environments such as school and family. Generally, it held in the outdoors as an attractive place, challenging, creative, innovative, and fun.
Budiman, A. (Arief) +1 more
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Motivating children to learn effectively: exploring the value of intrinsic integration in educational games [PDF]
The concept of intrinsic motivation lies at the heart of the user engagement created by digital games. Yet despite this, educational software has traditionally attempted to harness games as extrinsic motivation by using them as a sugar coating for ...
Ainsworth, Shaaron E, Habgood, MP Jacob
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Technology is at the heart of public discourse on game evolution—digital games, of course, but many sports as well. Yet, current game studies have not finely addressed the interactions between game design and technology.
Jonathan Lessard
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Digital game addiction, anger and aggression among university students
Background and Study Aim. The increasing prevalence of digital games and their potential impact on mental health highlight the need to identify protective mechanisms against possible negative effects.
Mehmet Altın
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Studying Games in School: a Framework for Media Education [PDF]
This paper explores how media education principles can be extended to digital games, and whether the notion of ‘game literacy’ is an appropriate metaphor for thinking about the study of digital games in schools.
Pelletier, Caroline
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Bridging the gap: building better tools for game development [PDF]
The following thesis is about questioning how we design game making tools, and how developers may build easier tools to use. It is about the highlighting the inadequacies of current game making programs as well as introducing Goal-Oriented Design as a ...
Tay, Daryl
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