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Game and Digital Culture: A Study on Hay Day Game
Digital games are a commercial product developed and distributed by media companies and often uses characters or scenarios of movies, books, and comics. The digital game play comes from individual media consumption patterns.
Mia Angeline
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Automation of play:theorizing self-playing games and post-human ludic agents [PDF]
This article offers a critical reflection on automation of play and its significance for the theoretical inquiries into digital games and play. Automation has become an ever more noticeable phenomenon in the domain of video games, expressed by self ...
Fizek, Sonia
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Background/Objectives: Considering the extensive use of digital tools among adolescents and the effects of game addiction on physical, social, emotional, and cognitive domains, this study aimed to investigate the relationship between digital game ...
Deniz Uğur Cengiz +6 more
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IntroductionGame cheating (i.e., behavior of violating rules in games by using unregulated Software or assistive devices to gain advantage) poses a fatal problem as it destroys fair competition systems and negatively impacts the game ecosystem.
Sung Je Lee +3 more
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Sejarah Jakarta terbentang mulai dari abad ke-4 Masehi, mengalami perkembangan pesat pada masa pemerintahan Belanda antara abad ke-17 hingga 19 Masehi, dan mewarisi Republik Indonesia dengan peninggalan-peninggalan infrastruktur serta kultural di kota ...
Sigit Adinugroho, Intan Rizky Mutiaz
doaj
Experimenting With a Digital Application to Codesign Ikat Textile Patterns With Weaving Community
This article presents a multidisciplinary research project that involves a digital application developed for ikat weaving communities from Chonnabot District in Khon Kaen Province in Thailand.
Warin Boonyaputthipong +3 more
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Introduction of the Digital Gaming Relationship
In recent decades, there has been a growing interest in studying the appeal of digital games. However, there is still a call for further research, especially on the theoretical and methodological advancements. Hence, a novel approach and a concept of the Digital Gaming Relationship (DGR) is presented.
Miikka Sokka +3 more
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Digital Board Game: Is there a need for it in language learning among tertiary level students?
The concept of learning while playing to learn language is a pedagogy that can enhance students’ learning interest. In this digital era, the use of board games, for instance, has provided a solution to learning a language.
Ali Zuraina +5 more
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Exergame design for elderly users: the case study of SilverBalance [PDF]
In this paper, we discuss chances and challenges of game design for an elderly audience with a focus on the development of safe and usable exertion games for frail senior citizens.
Gerling, Kathrin +2 more
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Digital games about the materiality of digital games
Este artículo investiga el potencial de los juegos digitales para fomentar actitudes responsables hacia el medioambiente atendiendo a sus propias condiciones materiales, ya que la producción, el consumo, y el desecho de los juegos y de las plataformas en las que funcionan representan daño ecológico.
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