Results 21 to 30 of about 922,367 (203)

ICARUS: a game/performance for drum-kit and live electronics. [PDF]

open access: yes, 2019
ICARUS is a game/performance for drum-kit and live electronics. The work explores improvised musical structures within an game setting, where the player navigates between five musical chapters.
Michalakos, Christos
core   +1 more source

Disrupting video game distribution

open access: yesNordic Journal of Media Studies, 2019
This article analyses the disruptive potential of Valve’s game distribution platform, Steam, focusing specifically on how Steam has evolved into a de facto online social network and how Valve uses constant feature changes as part of its corporate ...
Werning Stefan
doaj   +1 more source

Is participatory design associated with the effectiveness of serious digital games for healthy lifestyle promotion? : a meta-analysis [PDF]

open access: yes, 2016
Background: Serious digital games can be effective at changing healthy lifestyles, but large differences in their effectiveness exist. The extent of user involvement in game design may contribute to game effectiveness by creating a better fit with user ...
Baranowski, Tom   +5 more
core   +3 more sources

The Placebo Effect in Digital Games [PDF]

open access: yes, 2015
Play-testing of digital games is a crucial part of any game development process, used to gather feedback about the game and correct any existing and potential flaws with the design.
Cairns, P., Denisova, A.
core   +2 more sources

Dampak Digital Game Terhadap Perkembangan Sosial Budaya Masyarakat

open access: yesANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia, 2018
Abstrak Sejarah panjang perkembangan game menjadi digital game saat ini ikut membawa perkembangan di berbagai lini kehidupan manusia. Jika dahulu game hanya dikenal sebagai media hiburan dalam waktu luang, kini digital game telah menjadi sebuah ...
Henry Bastian, Khamadi Khamadi
doaj   +1 more source

Automated state of play: rethinking anthropocentric rules of the game [PDF]

open access: yes, 2018
Automation of play has become an ever more noticeable phenomenon in the domain of video games, expressed by self-playing game worlds, self-acting characters, and non-human agents traversing multiplayer spaces.
Fizek, Sonia
core   +2 more sources

A game theoretic model for digital identity and trust in online communities [PDF]

open access: yes, 2010
Digital identity and trust management mechanisms play an important role on the Internet. They help users make decisions on trustworthiness of digital identities in online communities or ecommerce environments, which have significant security consequences.
Alpcan, Tansu   +5 more
core   +1 more source

The Convergence of Player Experience Questionnaires [PDF]

open access: yes, 2016
Player experience is an important field of digital games research to understand how games influence players. A common way to directly measure players’ reported experiences is through questionnaires.
Cairns, P., Denisova, A., Nordin, A. I.
core   +1 more source

Adaptasi Permainan Tradisional Mul-Mulan ke dalam Perancangan Game Design Document

open access: yesANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia, 2018
Abstrak Seperti halnya keberadaan permainan tradisional pada umumnya, Mul-mulan  memiliki masalah yang sama yaitu telah tergeser oleh jenis permainan digital saat ini.
Khamadi Khamadi, Abi Senoprabowo
doaj   +1 more source

Living City, A Collaborative Browser-Based Massively Multiplayer Online Game [PDF]

open access: yes, 2010
This work presents the design and implementation of our Browser-based Massively Multiplayer Online Game, Living City, a simulation game fully developed at the University of Messina.
Ferrara, Emilio   +2 more
core   +2 more sources

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