Results 21 to 30 of about 48,073 (260)

Serious Games in Science Education: A Systematic Bibliometric and Content Analysis

open access: yesComputers
This study examines recent research trends in the use of serious games for science education through a bibliometric analysis of 340 articles and a qualitative content analysis of 56 studies published between 2020 and 2025 in the Web of Science Core ...
Deniz Poyraz Gök, Nuri Kara
doaj   +1 more source

DIGITAL GAME AS A NEW MEDIA AND USE OF DIGITAL GAME IN EDUCATION

open access: yesThe Turkish Online Journal of Design, Art and Communication, 2011
Transfer of information is trying to stay alive with the language but it is also supported and developed by the discovery of calligraphy. The development of technology in writing, keep records of information systematically. The discovery of electricity was opened in front of the electromagnetic discoveries and sharing of knowledge gained momentum over ...
openaire   +6 more sources

Adaptasi Permainan Tradisional Mul-Mulan ke dalam Perancangan Game Design Document

open access: yesANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia, 2018
Abstrak Seperti halnya keberadaan permainan tradisional pada umumnya, Mul-mulan  memiliki masalah yang sama yaitu telah tergeser oleh jenis permainan digital saat ini.
Khamadi Khamadi, Abi Senoprabowo
doaj   +1 more source

A Reuse Evaluation for Solar-Cell Silicon Wafers via Shift Revolution and Tool Rotation Using Magnetic Assistance in Ultrasonic Electrochemical Micromachining

open access: yesInternational Journal of Photoenergy, 2013
A new reuse fabrication using a tool module with rotation and revolution through a process of magnetic assistance in ultrasonic electrochemical micromachining (UEMM) for removal of the surface layers from silicon wafers of solar cells is demonstrated ...
P. S. Pa
doaj   +1 more source

Why human connection is the true metric of research success

open access: yesFEBS Open Bio, EarlyView.
Human‐centred mentorship can be shaped by mentor attributes, actions, intrinsic drive and career ambition. Drawing on reflections across Singapore and France, as well as workshop insights from FEBS‐IUBMB ENABLE 2024, this article shows that human‐centred mentorship creates the conditions for sustainable growth, well‐being and retention in research ...
Timothy Lin Yun Tan   +3 more
wiley   +1 more source

Digital game addiction in elementary students: The impact of digital literacy, parental styles, and background variables [PDF]

open access: yesJournal of Pedagogical Research
This study explores the influence of digital literacy, parental styles, and background variables on digital game addiction among elementary school students.
Sacide G. Mazman Akar, Murat Özer
doaj   +1 more source

Intelligent Tutoring Systems for Adult Learning in STEM Disciplines

open access: yesNew Directions for Adult and Continuing Education, EarlyView.
ABSTRACT Intelligent tutoring systems (ITS) are reshaping adult learning in STEM by providing adaptive, data‐driven instruction across classrooms, workplaces, and informal environments. In the context of ITS, this article compares generative AI, which creates personalized explanations and practice materials, with explainable AI, which focuses on ...
Jill Zarestky, Amanda R. Lager Gleason
wiley   +1 more source

Profound Leadership Strategies: Transcending the Leadership Crisis in the Age of Artificial Intelligence

open access: yesNew Directions for Adult and Continuing Education, EarlyView.
ABSTRACT This article examines the evolving role of organizational leadership amidst the rapid advancements in artificial intelligence (AI). It explores a broadly experienced and documented crisis in leadership, due in part to the disruptive nature of AI and emerging technology.
Rachel Wlodarsky, Davin Carr Chellman
wiley   +1 more source

Exergame enjoyment using various devices and awareness of their use for physical activity and health improvement among young adults

open access: yesBMC Sports Science, Medicine and Rehabilitation
Background Exergames are increasingly used to promote physical activity (PA) and exercise engagement among young adults; however, enjoyment and awareness may vary depending on the device and user experience.
Magdalena Cyma-Wejchenig   +3 more
doaj   +1 more source

Investigating the Finnish Elderly People’s Attitudes and Motivation towards Digital Game-Based Physical Exercises

open access: yesFinnish Journal of eHealth and eWelfare, 2017
Attitudes and motivation towards physical exercises play a vital role for elderly people’s adherence to exercise. In recent years, digital games have been used to enhance elderly people’s experiences in physical exercises.
Aung Pyae   +5 more
doaj   +1 more source

Home - About - Disclaimer - Privacy