Results 11 to 20 of about 48,073 (260)
Metadata 2020 Workathon Proceedings - Sept 2019 [PDF]
Metadata 2020 have been thinking about how to spend the time during 2020 to ensure that our efforts result in the greatest impact possible. In reviewing our midpoint outputs, we recognized that a key piece that often is missing in the Scholarly ...
John Chodacki +12 more
doaj +3 more sources
A Guideline Study For Designing Virtual Reality Games
Virtual reality has great potential for immersive experiences that is not available in other mediums. Thus, it has a significant place in the entertainment and the game industry.
Seray Şenyer +2 more
doaj +1 more source
British Digital Game Studies [PDF]
This paper provides a short and potted recent history of digital games research in Great Britain. We begin this story in 2001. Though a substantial amount of research and writing on digital games has been taking place in Britain since at least the 1980s, for us the turn of the new millennium marks a logical starting point of our recent history.
MACCALLUM-STEWART, Esther +2 more
openaire +3 more sources
Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
Digital educational games exhibit substantial promise in advancing STEM education. Nevertheless, the empirical evidence on both the efficacy of digital game-based learning and its designs in STEM education is characterized by notable inconsistencies ...
Yang Gui +5 more
doaj +1 more source
Transformasi Pitch Suara Manusia Menggunakan Metode PSOLA
ABSTRAKKemampuan pengubahan suara yang dilakukan Dubber untuk beragam bentuk suara menjadi perhatian khusus dengan melakukan rekayasa suara, di dalam perkembangan teknologi di kenal sebuah teknikpitch shifting yang digunakan untuk mengubah suara manusia ...
SUSETYO BAGAS BHASKORO +2 more
doaj +1 more source
Investigating the Relationship Between Digital Game Addiction and Sleep Quality in Adolescents
Objective:This study aimed to assess the digital game addiction and sleep quality in adolescents and examine the relationship between them.Materials and Methods:This descriptive study was conducted with 312 students from three high schools located in a ...
Birgül Tuncay, Berrin Göger
doaj +1 more source
Disrupting video game distribution
This article analyses the disruptive potential of Valve’s game distribution platform, Steam, focusing specifically on how Steam has evolved into a de facto online social network and how Valve uses constant feature changes as part of its corporate ...
Werning Stefan
doaj +1 more source
Open Geospatial Data Integration in Game Engine for Urban Digital Twin Applications
Increasing interest has recently been shown towards the digital twins of cities. These urban digital twins utilize 3D city models together with other data sources, such as open data, which can be accessed, e.g., through application programming interfaces
Toni Rantanen +4 more
doaj +1 more source
The concept of leisure time, which has attracted the attention of scientists from the past to the present, appears in many areas of life. In today's world, the busy pace of work, the epidemic process we are in and the many difficulties experienced once ...
Nazlı Deniz Öz, Abdil Arı
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Dampak Digital Game Terhadap Perkembangan Sosial Budaya Masyarakat
Abstrak Sejarah panjang perkembangan game menjadi digital game saat ini ikut membawa perkembangan di berbagai lini kehidupan manusia. Jika dahulu game hanya dikenal sebagai media hiburan dalam waktu luang, kini digital game telah menjadi sebuah ...
Henry Bastian, Khamadi Khamadi
doaj +1 more source

