Results 11 to 20 of about 35,931,170 (205)

Digital Game Making and Game Templates Promotes Learner Engagement in Non-computing Based Classroom Teaching [PDF]

open access: yes, 2023
This paper outlines an intervention utilising digital game making as a teaching delivery method for curriculum-based learning. Research has demonstrated that digital game making can provide a powerful means of engaging learners by leveraging the ...
Boulton, H   +12 more
core   +1 more source

Mental Health in 3D: A Dimensional Model of Mental Illness Representation in Digital Games [PDF]

open access: yes, 2021
There is a wealth of research on the depiction and impact of mental health representations in traditional media; however, less is known about video games.
Dunlap, Kelli, Kowert, Rachel
core   +1 more source

Thai small and medium enterprises engagement in the emerging digital content and game industry [PDF]

open access: yes, 2007
The digital content and game industry in Thailand is growing and maturing rapidly. The Thai government is playing an important role contributing to the development of the industry in both business and social sectors.
Fung, C.C.   +3 more
core   +1 more source

Disrupting video game distribution

open access: yesNordic Journal of Media Studies, 2019
This article analyses the disruptive potential of Valve’s game distribution platform, Steam, focusing specifically on how Steam has evolved into a de facto online social network and how Valve uses constant feature changes as part of its corporate ...
Werning Stefan
doaj   +1 more source

Entanglements of creative agency and digital technology : a sociomaterial study of computer game development [PDF]

open access: yes, 2013
Digital technology, with its distinctive characteristics that result from the fundamental process of digitalization that underpins it, is seen as fundamentally altering processes of creativity.
Scarbrough, Harry   +9 more
core   +1 more source

Serious Games in Science Education: A Systematic Bibliometric and Content Analysis

open access: yesComputers
This study examines recent research trends in the use of serious games for science education through a bibliometric analysis of 340 articles and a qualitative content analysis of 56 studies published between 2020 and 2025 in the Web of Science Core ...
Deniz Poyraz Gök, Nuri Kara
doaj   +1 more source

Dampak Digital Game Terhadap Perkembangan Sosial Budaya Masyarakat

open access: yesANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia, 2018
Abstrak Sejarah panjang perkembangan game menjadi digital game saat ini ikut membawa perkembangan di berbagai lini kehidupan manusia. Jika dahulu game hanya dikenal sebagai media hiburan dalam waktu luang, kini digital game telah menjadi sebuah ...
Henry Bastian, Khamadi Khamadi
doaj   +1 more source

An Investigation of the Digital Sublime in Video Game Production [PDF]

open access: yes
This research project examines how video games can be programmed to generate the sense of the digital sublime. The digital sublime is a term proposed by this research to describe experiences where the combination of code and art produces games that ...
Betts, Thomas
core   +3 more sources

A Reuse Evaluation for Solar-Cell Silicon Wafers via Shift Revolution and Tool Rotation Using Magnetic Assistance in Ultrasonic Electrochemical Micromachining

open access: yesInternational Journal of Photoenergy, 2013
A new reuse fabrication using a tool module with rotation and revolution through a process of magnetic assistance in ultrasonic electrochemical micromachining (UEMM) for removal of the surface layers from silicon wafers of solar cells is demonstrated ...
P. S. Pa
doaj   +1 more source

Adaptasi Permainan Tradisional Mul-Mulan ke dalam Perancangan Game Design Document

open access: yesANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia, 2018
Abstrak Seperti halnya keberadaan permainan tradisional pada umumnya, Mul-mulan  memiliki masalah yang sama yaitu telah tergeser oleh jenis permainan digital saat ini.
Khamadi Khamadi, Abi Senoprabowo
doaj   +1 more source

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