Results 1 to 10 of about 35,931,170 (205)
Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
Digital educational games exhibit substantial promise in advancing STEM education. Nevertheless, the empirical evidence on both the efficacy of digital game-based learning and its designs in STEM education is characterized by notable inconsistencies ...
Yang Gui +5 more
doaj +2 more sources
To cope with the development of digital economy, it is particularly important to discuss the digital transformation strategy of government-enterprise cooperation.
Xie Weihong +4 more
doaj +2 more sources
Developing a Virtual World for an Open-House Event: A Metaverse Approach
The concept of a metaverse, a virtual world that offers immersive experiences, has gained widespread interest in recent years. Despite the hype, there is still a gap in its practical application, especially in the realm of education.
Keattikorn Samarnggoon +3 more
doaj +1 more source
Real-Time Rendering Engines Help Visualize, Model, and Animate Ancient Cities: An Example in Antioch
This study aimed to revitalize ancient cities’ history, culture, and social life, along with their physical environments, through computer-aided, three-dimensional (3D) images.
Kayhan Kaplan
doaj +1 more source
A Programmatic and Scalable Approach to making Data Management Machine-Actionable
The data management plan (DMP), while seen by many as an ancillary document during a grant application, is a rich source of contextual information that is key to ensuring researchers, funders, and institutions follow the best possible and most ...
Maria Praetzellis +8 more
doaj +1 more source
Metadata 2020 Workathon Proceedings - Sept 2019 [PDF]
Metadata 2020 have been thinking about how to spend the time during 2020 to ensure that our efforts result in the greatest impact possible. In reviewing our midpoint outputs, we recognized that a key piece that often is missing in the Scholarly ...
John Chodacki +12 more
doaj +3 more sources
A Guideline Study For Designing Virtual Reality Games
Virtual reality has great potential for immersive experiences that is not available in other mediums. Thus, it has a significant place in the entertainment and the game industry.
Seray Şenyer +2 more
doaj +1 more source
Transformasi Pitch Suara Manusia Menggunakan Metode PSOLA
ABSTRAKKemampuan pengubahan suara yang dilakukan Dubber untuk beragam bentuk suara menjadi perhatian khusus dengan melakukan rekayasa suara, di dalam perkembangan teknologi di kenal sebuah teknikpitch shifting yang digunakan untuk mengubah suara manusia ...
SUSETYO BAGAS BHASKORO +2 more
doaj +1 more source
The concept of leisure time, which has attracted the attention of scientists from the past to the present, appears in many areas of life. In today's world, the busy pace of work, the epidemic process we are in and the many difficulties experienced once ...
Nazlı Deniz Öz, Abdil Arı
doaj +1 more source
Investigating the Relationship Between Digital Game Addiction and Sleep Quality in Adolescents
Objective:This study aimed to assess the digital game addiction and sleep quality in adolescents and examine the relationship between them.Materials and Methods:This descriptive study was conducted with 312 students from three high schools located in a ...
Birgül Tuncay, Berrin Göger
doaj +1 more source

