Results 51 to 60 of about 35,931,170 (205)

Evaluation Metrics for Single Image Dehazing: A Domain-Specific Composite Evaluation Framework and Comprehensive Review

open access: yesIEEE Access
Single image dehazing is a fundamental computer vision problem aimed at recovering haze-free images from atmospherically degraded observations. Despite steady algorithmic advances spanning physics-based priors, deep learning, and hybrid frameworks ...
Ghazala Rafiq   +3 more
doaj   +1 more source

Digital Board Game: Is there a need for it in language learning among tertiary level students?

open access: yesMATEC Web of Conferences, 2018
The concept of learning while playing to learn language is a pedagogy that can enhance students’ learning interest. In this digital era, the use of board games, for instance, has provided a solution to learning a language.
Ali Zuraina   +5 more
doaj   +1 more source

Data‐Driven Materials Science for Energy‐Sustainable Applications

open access: yesAdvanced Materials, EarlyView.
Data‐driven approaches powered by artificial intelligence are transforming materials discovery for energy sustainability. This review examines how auto‐generated high‐quality materials databases and domain‐specific language models accelerate research in photovoltaics, thermoelectrics, batteries and magnetic materials. Applications involve extraction of
Jacqueline M. Cole
wiley   +1 more source

Examining The Prediction of Digital Game Addiction Awareness on Digital Educational Game Usage

open access: yes, 2023
Background: Individuals need to be conscious and aware not to experience the negative effects of digital games and identify the difference between dijital games and digital educational games.
AKÇAY, Arif   +3 more
core   +1 more source

Yeni İletişim Ortamı Olarak Dijital Oyunlarda Deneyim İçerikli Yeni Bir Reklam Uygulaması: Skillful Finger Örneği

open access: yesErciyes İletişim Dergisi, 2019
Gelişen teknoloji ile birlikte akıllı olarak tanımlanan mobil aygıtlar, başta yetişkinler olmak üzere çeşitli yaş grupları tarafından haberleşme, bilgi edinme, eğlenme ve boş zamanı doldurma gibi işlevlerinin yanında yaygın olarak oyun oynama amaçlı da ...
Pelin Özüölmez
doaj   +1 more source

TESCLA: A Fully Soft Electromagnetic Linear Actuator With Continuous Bending Enabled by Liquid‐Metal Solenoids

open access: yesAdvanced Materials, EarlyView.
TESCLA (tubular electromagnetic soft conformal linear actuator) combines liquid‐metal solenoids and compliant magnetic composites to achieve large‐stroke bidirectional actuation with continuous bending. Integrated inductance‐based self‐sensing enables proprioceptive position estimation without external sensors, providing a versatile platform for soft ...
Yeongjin Choi   +3 more
wiley   +1 more source

A systematic literature review and mapping of human-robot interaction in educational contexts

open access: yesHumanities & Social Sciences Communications
This study presents a systematic mapping and literature review of human-robot interaction (HRI) in educational contexts, synthesizing empirical evidence to provide a comprehensive overview of the field’s current state.
Mehmet Tekerek   +3 more
doaj   +1 more source

Dynamic In-game Advertising in 3D Digital Games

open access: yesNordicom Review, 2012
Lately, digital games have developed concerning their use as a marketing medium. The present article is part of a study aimed at building a theoretical model for measuring and analyzing dynamic in-game advertising in 3D digital games.
Raatikainen Olli
doaj   +1 more source

Artificial Intelligence Meets Micro/Nanorobotics

open access: yesAdvanced Materials, EarlyView.
Artificial intelligence is transforming micro‐ and nanorobots from externally controlled, task‐specific machines into adaptive, autonomous systems. Machine learning, multimodal perception, digital twins, AI‐guided materials and geometry design enhance propulsion, localization, decision‐making, whichaccelerates clinical and environmental applications ...
Fatma M. Yurtsever   +6 more
wiley   +1 more source

Exploring latent profiles of digital game addiction, socio-emotional well-being, and resilience in Turkish preschoolers

open access: yesActa Psychologica
Background: Digital gaming is increasingly common in early childhood, raising concerns about its effects on children's emotional and social development. Socio-emotional well-being (SEW) and psychological resilience (PR) are critical for helping children ...
Ümit Ünsal Kaya   +4 more
doaj   +1 more source

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