Results 51 to 60 of about 922,367 (203)

Perspectives on Accessibility in Digital Games [PDF]

open access: yes, 2018
Gaming technologies provides new ways of learning, but even though the new technologies have unique opportunities to support different individual needs, most games are not designed for people with impairments. This is specifically a problem in a learning context in mixed groups as well as for teachers with impairments who have to use the technology for
Jannicke Baalsrud Hauge   +3 more
openaire   +1 more source

The Effects of Displayed Violence and Game Speed in First-Person Shooters on Physiological Arousal and Aggressive Behavior [PDF]

open access: yes, 2011
Many studies have been conducted to examine the effects of displayed violence in digital games on outcomes like aggressive behavior and physiological arousal.
Elson, Malte
core  

Learning through play: an educational computer game to introduce radar fundamentals [PDF]

open access: yes, 2015
The information exchange has evolved from traditional books to computers and Internet in a few years' time. Our current university students were born in this age: they learn and have fun with different methods as previous generations did.
Cuinas, Inigo   +2 more
core   +2 more sources

Lean Games Approaches – Simulation Games and Digital Serious Games

open access: yesInternational Journal of Advanced Corporate Learning (iJAC), 2014
Training staff is one of the most important aspects of management and is crucial to the success of businesses in an increasingly competitive and globalized world. It is an investment that requires time and money; it needs to be effective and the selection of training methodologies and tools are fundamental to the success of a training program ...
Carlos Vaz de Carvalho   +2 more
openaire   +2 more sources

Player experience and deceptive expectations of difficulty adaptation in digital games [PDF]

open access: yes, 2019
Increasingly, digital games are including adaptive features that adjust the level of difficulty to match the skills of individual players. The intention is to improve and prolong the player experience by allowing the player to have the feeling of ...
Adams   +35 more
core   +2 more sources

Exploring latent profiles of digital game addiction, socio-emotional well-being, and resilience in Turkish preschoolers

open access: yesActa Psychologica
Background: Digital gaming is increasingly common in early childhood, raising concerns about its effects on children's emotional and social development. Socio-emotional well-being (SEW) and psychological resilience (PR) are critical for helping children ...
Ümit Ünsal Kaya   +4 more
doaj   +1 more source

A systematic literature review and mapping of human-robot interaction in educational contexts

open access: yesHumanities & Social Sciences Communications
This study presents a systematic mapping and literature review of human-robot interaction (HRI) in educational contexts, synthesizing empirical evidence to provide a comprehensive overview of the field’s current state.
Mehmet Tekerek   +3 more
doaj   +1 more source

Exploring the Impact of Physical Inactivity on Digital Gaming Attitudes and Addiction among Secondary School Students [PDF]

open access: yesBalneo and PRM Research Journal
The escalating concern regarding internet and digital game addiction among pre-adolescent children and its potential link to psychological issues prompted this study, aimed at evaluating digital game addiction levels and attitudes towards gaming in ...
Sebiha Kurhan   +5 more
doaj   +1 more source

Quantum Game Theory and Open Access Publishing [PDF]

open access: yes, 2006
The digital revolution of the information age and in particular the sweeping changes of scientific communication brought about by computing and novel communication technology, potentiate global, high grade scientific information for free.
Benjamin   +21 more
core   +2 more sources

Digital forensics as a service: Game on

open access: yesDigital Investigation, 2015
AbstractThe big data era has a high impact on forensic data analysis. Work is done in speeding up the processing of large amounts of data and enriching this processing with new techniques. Doing forensics calls for specific design considerations, since the processed data is incredibly sensitive.
Harm M. A. van Beek   +5 more
openaire   +1 more source

Home - About - Disclaimer - Privacy