Results 121 to 130 of about 65,888 (299)
This study reports on the physical implementation of optical material‐based neural processing using long‐persistent luminescence as memory‐retention and nonlinear optical material. The system performs optical‐domain preprocessing with opto‐electronic interfaces for stimulus delivery and readout, enabling real‐time demonstrations including Pong gameplay
Sangwon Wi, Yunsang Lee
wiley +1 more source
The Relationship Between Digital Game Addiction and Loneliness and Social Dissatisfaction in Adolescents. [PDF]
Parlak ME +5 more
europepmc +1 more source
A speckle correlation centroid localization method (SCCLM) is proposed for non‐invasive tracking of an arbitrary deformable object through scattering media and around corners, requiring no prior information. Its effectiveness is demonstrated not only in tracking hidden objects beyond the memory effect region but also in following objects undergoing ...
Aiping Zhai +6 more
wiley +1 more source
Game Transfer Phenomena in video game playing: a qualitative interview study [PDF]
Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and ...
Aronsson, K +2 more
core
Advanced Dental Composite Technology via Bisilanized Dual‐Action Nanofillers for Biofilm Control
A multimodal research strategy has led to the development of an innovative resin‐based composite (RBC) with dual antibacterial action. The S_CM‐RBC formula showed strong antibiofilm activity, excellent mechanical strength, and biosafety. It effectively controlled oral bacteria in prevention of caries recurrence, and maintained pulp health in a rat ...
Chenmin Yao +11 more
wiley +1 more source
Digital game addiction of preschool children in the Covid-19 pandemic: social emotional development and parental guidance. [PDF]
Şenol Y, Şenol FB, Can Yaşar M.
europepmc +1 more source
Evaluation of Internet Addiction and Digital Game Addiction in Adolescents with Anxiety Disorder
Anxiety disorders (AD) are quite common disorders which associated with severe loss of function, causing high economic cost in children (1). AD, which manifest as separation anxiety disorder and specific phobia in childhood, appear as social phobia as the age progresses. The prevalence of AD is reported to be between 15-20% for children and adolescents
openaire +1 more source
This study identifies a FOSL2‐driven positive feedback loop that amplifies FSH/FSHR signaling. During FSH‐dependent follicle maturation, FSH induces Fosl2 expression via the cAMP‐PKA‐CREB cascade. FOSL2 in turn binds the promoters of Fshr and estrogen‐biosynthesis genes to enhance their transcription, thereby increasing Fshr mRNA level and amplifying ...
Hongru Shi +13 more
wiley +1 more source
Game Time: Not Too Much, Nor Too Little [PDF]
The amount of time young adults spend on online gaming has drawn attention from governments and academics. While these concerns posit a spatial separation between the game world and reality, they fail to understand the gaming activity in relation to ...
Yao, Xuemeng
core +1 more source
Multidimensional laser‐induced graphene (LIG) spanning from 0D to 3D architectures is comprehensively reviewed for multifunctional biomedical platforms, including biosensing, theranostics, and bioactive interface applications, which highlights its potentials for point‐of‐care diagnostics, wearable health monitoring, smart drug delivery, and tissue ...
Li Zhang +3 more
wiley +1 more source

