Results 71 to 80 of about 5,222 (279)
Objective: This study aimed to determine the effect of motivational interviewing, based on the stages of change, on levels of digital game addiction. Methods: This study, designed as a pretest- posttest randomized controlled trial, included 62 nursing ...
Fidan Balkaya, Semra Kocataş
doaj +1 more source
The purpose of this study is to examine the relationships among self-control, problematic technology use, family harmony, self-esteem, and well-being. The sample is composed of high school students from several schools in Istanbul.
Füsun Ekşi +2 more
doaj +1 more source
ABSTRACT Traditional wearable exoskeletons rely on rigid structures, which limit comfort, flexibility, and everyday usability. This work introduces the fundamental technologies to create the first soft, lightweight, intelligent textile‐based exoskeletons (Texoskeletons) built using 1D sensors and actuators.
Amy Lukomiak +19 more
wiley +1 more source
There were two main objectives of the current research. The first aim was to determine the levels of loneliness, communication skills, and digital game addiction of sports faculty students.
Recep Cengiz +2 more
doaj +1 more source
Advances in Sustainable and Wearable Textile Based Soft Robotics
This Review examines advances in wearable textile‐based soft robotics, focusing on sustainable materials, integrated sensing, and scalable actuation. It discusses manufacturing and system integration across healthcare, assistive robotics, prosthetics, and human–machine interfaces, and highlights key challenges in circular design, including life‐cycle ...
Zahir Abbas +6 more
wiley +1 more source
The Intermediary Role Of Searching For Meaning In Young Adults In The Relationship Between Loneliness And Digital Game Addiction [PDF]
ADDICTA-THE TURKISH JOURNAL ON ADDICTIONSIn the present study, the intermediary role of searching for meaning in the relationship between loneliness and digital game addiction in young adults was examined. The study was designed as a correlational survey
Kübra Küçükşen, Hatice Budak
core +1 more source
Internet Gaming Disorder and the DSM-5: Conceptualization, Debates, and Controversies [PDF]
Scientific interest in behavioral addictions (such as Internet gaming disorder [IGD]) has risen considerably over the last two decades. Moreover, the inclusion of IGD in Section 3 of DSM-5 will most likely stimulate such research even more.
Demetrovics, Zsolt +8 more
core +1 more source
Shaping Matter with Acoustic Waves: From Particles to Functional Structures
Acoustic‐directed assembly is reviewed as a materials‐oriented strategy for organizing particles, polymers, metals, and biological systems into functional structures. The review distinguishes reversible manipulation from permanent structure formation through medium fixation, particle fixation, and in situ material generation, highlighting routes toward
Avraham Kenigsberg +5 more
wiley +1 more source
Investigation of nursing students' addiction to digital game play and associated factors
Aims It was conducted to investigate digital gaming addiction among nursing students and the associated factors of such addiction. Methods The descriptive and relationship-seeking study's universe included 1665 nursing students in three universities ...
Hasan Sağlam, Nuray Turan
doaj +1 more source
Introduction. The popularity of esports continues to increase in Indonesia, with many players. The intensive activity of playing esports often leads to musculoskeletal disorders, which can impair performance, reduce quality of life, and shorten players'
Nanda Maulana Riszki, Farid Rahman
doaj +1 more source

