Biofeedback-based Digital Games and Well-being in Childhood: A Systematic Review. [PDF]
Darabi MD +3 more
europepmc +1 more source
This review provides a bottom‐up evaluation of sodium‐ion battery safety, linking material degradation mechanisms, cell engineering parameters, and module/pack assembly. It emphasizes that understanding intrinsic material stability and establishing coordinated engineering control across hierarchical levels are vital for preventing degradation coupling ...
Won‐Gwang Lim +5 more
wiley +1 more source
Moral panic and gaming disorder: focused on the mediation role of negative attitudes toward digital games. [PDF]
Lee SJ, Kim SY, Ferguson CJ, Jeong EJ.
europepmc +1 more source
Playability and Player Experience in Digital Games for Elderly: A Systematic Literature Review. [PDF]
Rienzo A, Cubillos C.
europepmc +1 more source
From « Traditional » Games to Digital Games
Depuis le début des années 2000, l’étude des jeux numériques a pris une place considérable dans la littérature académique consacrée aux phénomènes ludiques, au point où de nombreux articles se proposant de faire un état des lieux des « game studies » actuelles se concentrent essentiellement sur les travaux abordant les jeux sur ce support.
openaire +1 more source
This Perspective examines practical power solutions for wearable healthcare systems, highlighting the limits of standard batteries. It categorizes wearables into four domains—point‐of‐care diagnostics, episodic monitoring, continuous long‐term monitoring, and therapeutic platforms—and analyzes their power needs.
Seokheun Choi
wiley +1 more source
Impact of digital games on early creative expression in children: longitudinal study based on experimental intervention. [PDF]
Zhang W, Sun S, Gao W, Chen P.
europepmc +1 more source
Generative Artificial Intelligence Shaping the Future of Agri‐Food Innovation
Emerging use cases of generative artificial intelligence in agri‐food innovation. ABSTRACT The recent surge in generative artificial intelligence (AI), typified by models such as GPT, diffusion models, and large vision‐language architectures, has begun to influence the agri‐food sector.
Jun‐Li Xu +2 more
wiley +1 more source
Analogue Play in the Age of AI: A Scoping Review of Non-Digital Games as Active Learning Strategies in Higher Education. [PDF]
Conway E, Smith R.
europepmc +1 more source
The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review.
Wiley K, Robinson R, Mandryk RL.
europepmc +1 more source

