Results 201 to 210 of about 37,573 (262)
An osteohistological analysis of Triceratops (Ornithischia: Ceratopsidae) cranial ornamentation
Abstract Ceratopsids are among the most distinctive and well known extinct Cretaceous vertebrates, yet many details regarding the growth and composition of their cranial features are still not fully anatomically described or understood. In particular, striking cranial adornments such as the postorbital horns and parietal‐squamosal frill of Triceratops ...
Kyle D. Obuszewski +2 more
wiley +1 more source
Osteohistology of two phorusrhacids reveals uninterrupted growth strategy
Abstract Phorusrhacidae were apex predators that primarily dominated South America ecosystems for at least 40 million years with their imposing size and predatory lifestyle—yet some aspects of their biology remain poorly understood. Osteohistology is a tool for understanding growth dynamics and biomechanical adaptations.
Lotta Dreyer +2 more
wiley +1 more source
Psychological Competences Mediating the Adoption of Health Behaviors in Adults Through Internet, Social Media and Online Games: A Systematic Review. [PDF]
Mazzucato M, Savastano M, Iudici A.
europepmc +1 more source
Health Benefits of Video Games in Adolescents and Young Adults. [PDF]
Nagata JM +11 more
europepmc +1 more source
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International Journal of Game-Based Learning, 2011
Digital Games are becoming a new form of interactive content and game playing provides an interactive and collaborative platform for learning purposes. Collaborative learning allows participants to produce new ideas as well as to exchange information, simplify problems, and resolve the tasks.
Paul Pivec, Maja Pivec
openaire +1 more source
Digital Games are becoming a new form of interactive content and game playing provides an interactive and collaborative platform for learning purposes. Collaborative learning allows participants to produce new ideas as well as to exchange information, simplify problems, and resolve the tasks.
Paul Pivec, Maja Pivec
openaire +1 more source
2017
Digital games were once considered the domain of a small, clearly defined demographic of young men. Today, however, they are a mainstream pastime for young and old, male and female. Why do we play digital games? What makes them deeply attractive and, for some, seriously addictive? How have games managed to occupy such a significant share of our leisure
Patti M. Valkenburg +1 more
openaire +1 more source
Digital games were once considered the domain of a small, clearly defined demographic of young men. Today, however, they are a mainstream pastime for young and old, male and female. Why do we play digital games? What makes them deeply attractive and, for some, seriously addictive? How have games managed to occupy such a significant share of our leisure
Patti M. Valkenburg +1 more
openaire +1 more source

