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Public, 2016
Abstract Provided are screenshots from the game Art Alive and concept art from the game Qalupalik.
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Abstract Provided are screenshots from the game Art Alive and concept art from the game Qalupalik.
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Disability Interactions in Digital Games
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019Digital games are a hugely popular activity enjoyed for the diverse experiences and relationships that they offer players. In 2019, games are more accessible to an increasingly diverse audience of disabled players through both new gaming technology and in-game options that allow people to tune their experiences.
Holloway, Catherine +6 more
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Technology trees in digital gaming
Proceeding of the 16th International Academic MindTrek Conference, 2012Technology trees have been used in the digital game industry for over two decades. They are in very common use at least in strategy and role-playing games. However, the academic interest towards the matter seems to be almost nonexistent. Although the basic concept may be rather simple and well-understood as far as the industrial points of view are ...
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Digital Games Target Social Change
IEEE Computer Graphics and Applications, 2008The field of games aimed at social change is young and ripe with opportunity, and several recent announcements of corporate/public-sector partnerships to develop such games are further fueling hopes for its success. These games raise awareness of important social issues in two ways: through "engaging and meaningful game play" and innovative, successful,
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Integrative oncology: Addressing the global challenges of cancer prevention and treatment
Ca-A Cancer Journal for Clinicians, 2022Jun J Mao,, Msce +2 more
exaly
Digital Game Pedagogy: Teaching with Games
2016In this chapter we see how pedagogy connects with videogames by looking at games through the lens of several known and accepted instructional theories and models. Using the premise that “good” games already embody sound pedagogy we should have little trouble mapping instructional theories onto game designs even if the incorporation of those theories ...
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