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Digital Games

2012
Digital games and simulations are playing an important role in younger generations’ lives. Their adoption to e-Learning environments, however, is rather slow because educators are reluctant to change the way they teach. This chapter starts with a brief discussion of game and simulation terminology, including serious games, game-based learning, and game
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From Board Game to Digital Game

Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Invasive species are species that cause economic and ecological harm and/or harm to human health. One challenge to managing invasive species is the lack of awareness about these species and the threats they pose. To mitigate this problem, the University of Florida Center for Aquatic and Invasive Plants developed a classroom board game for children to ...
Aishat Aloba   +6 more
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Game Scenes: Theorizing Digital Game Audiences

Games and Culture, 2010
This article develops and expands on earlier work of the authors, which posits the idea of considering gamers as a (media) audience—enabling parallels to be drawn with wider literatures and debates on audience research and media fan cultures. In particular, drawing on some illustrative examples from qualitative research (funded by the British Academy)
Victoria K. Gosling, Garry Crawford
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GAMED: digital educational game development methodology

SIMULATION, 2015
Development of a game in the form of software for game-based learning poses significant technical challenges for educators, researchers, game designers, and software engineers. The game development consists of a set of complex processes requiring multi-faceted knowledge in multiple disciplines such as digital graphic design, education, gaming ...
Serdar Aslan, Osman Balci
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Digital Games Stills

Public, 2016
Abstract Provided are screenshots from the game Art Alive and concept art from the game Qalupalik.
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Disability Interactions in Digital Games

Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Digital games are a hugely popular activity enjoyed for the diverse experiences and relationships that they offer players. In 2019, games are more accessible to an increasingly diverse audience of disabled players through both new gaming technology and in-game options that allow people to tune their experiences.
Holloway, Catherine   +6 more
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Technology trees in digital gaming

Proceeding of the 16th International Academic MindTrek Conference, 2012
Technology trees have been used in the digital game industry for over two decades. They are in very common use at least in strategy and role-playing games. However, the academic interest towards the matter seems to be almost nonexistent. Although the basic concept may be rather simple and well-understood as far as the industrial points of view are ...
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Digital Games Target Social Change

IEEE Computer Graphics and Applications, 2008
The field of games aimed at social change is young and ripe with opportunity, and several recent announcements of corporate/public-sector partnerships to develop such games are further fueling hopes for its success. These games raise awareness of important social issues in two ways: through "engaging and meaningful game play" and innovative, successful,
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Digital Game Pedagogy: Teaching with Games

2016
In this chapter we see how pedagogy connects with videogames by looking at games through the lens of several known and accepted instructional theories and models. Using the premise that “good” games already embody sound pedagogy we should have little trouble mapping instructional theories onto game designs even if the incorporation of those theories ...
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