Results 61 to 70 of about 695,889 (286)

Human factors in entertainment computing: designing for diversity [PDF]

open access: yes, 2011
Although several casual gaming systems have been developed during the past years, little research examining the impact of human factors on the design and use of digital games has been carried out, and commercially available games are only partially ...
Gerling, Kathrin
core   +1 more source

Laser‐Based Sculpturing of Embedded Ultrathin Metal‐Oxide Nanopores for Enhanced Biomolecular Sensing

open access: yesAdvanced Functional Materials, EarlyView.
Controlled laser‐drilling of embedded HfO2 membranes creates three layer nanopores with Gaussian‐shaped cavities sculptured in the supporting layers. These embedded solid‐state nanopores slow DNA translocation by 12‐fold compared to SiNx pores, enabling high‐resolution, label‐free detection of short DNAs, RNAs, and proteins.
Jostine Joby   +4 more
wiley   +1 more source

The impact of digital educational games on student's motivation for learning: The mediating effect of learning engagement and the moderating effect of the digital environment.

open access: yesPLoS ONE
The utilization of digital educational infrastructure in schools has propelled digital educational games to the forefront of educational innovation.
Youling Li, Di Chen, Xinxia Deng
doaj   +1 more source

Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan

open access: yesBuletin Psikologi, 2018
Entrepreneurship plays an important role for the national economic growth. Therefore, the chararacter development, the way of thinking, and entrepreneurial skills within community are things that should be sought.
Rahmat Hidayat
doaj   +1 more source

There's No Place Like Home: Dwelling and Being at Home in Digital Games [PDF]

open access: yes, 2019
This chapter considers the presence, in digital games, of experiences of dwelling. Starting with an engagement with the philosopher Edward S. Casey's distinction between hestial and hermetic spatial modes, the chapter argues that the player's spatial ...
Vella, Daniel
core  

Spectrally Tunable 2D Material‐Based Infrared Photodetectors for Intelligent Optoelectronics

open access: yesAdvanced Functional Materials, EarlyView.
Intelligent optoelectronics through spectral engineering of 2D material‐based infrared photodetectors. Abstract The evolution of intelligent optoelectronic systems is driven by artificial intelligence (AI). However, their practical realization hinges on the ability to dynamically capture and process optical signals across a broad infrared (IR) spectrum.
Junheon Ha   +18 more
wiley   +1 more source

Digital Game Involvement

open access: yesGames and Culture, 2007
This article proposes a conceptual model for understanding game involvement and immersion on a variety of experiential dimensions corresponding to six broad categories of game features. The article ends with a proposal to replace the metaphor of immersion with one of incorporation. This reconceptualization seeks to replace the unidirectional plunge of
openaire   +2 more sources

Smarter Sensors Through Machine Learning: Historical Insights and Emerging Trends across Sensor Technologies

open access: yesAdvanced Functional Materials, EarlyView.
This review highlights how machine learning (ML) algorithms are employed to enhance sensor performance, focusing on gas and physical sensors such as haptic and strain devices. By addressing current bottlenecks and enabling simultaneous improvement of multiple metrics, these approaches pave the way toward next‐generation, real‐world sensor applications.
Kichul Lee   +17 more
wiley   +1 more source

The Use of Board Games and Digital Games Preschoolers: Results of a Survey of Russian Parents

open access: yesПсихолого-педагогические исследования
The article presents the results of an empirical study conducted within “The Influence of Digital Activity on the Development of Cognitive Functions in Preschool Age” project.
Y.A. Tokarchuk   +2 more
doaj   +1 more source

Disciplinary identity of game scholars: an outline [PDF]

open access: yes, 2013
There has been academic research work directed at games and play for decades, but the field has been somewhat scattered, and around the turn of the millennium the idea of establishing a new discipline, dedicated to the study of games in their own right ...
Mäyrä, Frans   +2 more
core  

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