Results 51 to 60 of about 705,935 (306)
Application of Digital Games in Developing Values and Problem-Solving Skills in Social Studies
This study assessed the potentials of using digital games to develop problem-solving skills and values of patience, tolerance and perseverance which digital games tend to promote.
Zabur Olayiwola Soluade +3 more
doaj +1 more source
Automation of play:theorizing self-playing games and post-human ludic agents [PDF]
This article offers a critical reflection on automation of play and its significance for the theoretical inquiries into digital games and play. Automation has become an ever more noticeable phenomenon in the domain of video games, expressed by self ...
Fizek, Sonia
core +2 more sources
Influence of Test Temperature and Test Frequency on Fatigue Life of Aluminum Alloy EN AW‐2618A
The influence of test temperature and test frequency on the fatigue life of EN AW‐2618A is investigated. High‐cycle fatigue tests are performed at different test temperatures and frequencies on the 1000 h/230°C overaged state. Both test parameters reduce fatigue life due to time‐dependent damage mechanisms.
Ying Han +5 more
wiley +1 more source
Enhanced Strength and Corrosion Resistance of Ti‐13Nb‐12Ta‐10Zr‐4Sn Alloy by Aging Treatment
This work systematically investigates the effect of aging treatment on mechanical properties and corrosion behavior of vacuum arc‐melted Ti‐13Nb‐12Ta‐10Zr‐4Sn alloy. Owing to the increased α″ martensite, strength and corrosion resistance were significantly enhanced by aging treatment.
Yuhua Li +5 more
wiley +1 more source
MOPCGRL: Multi-Objective Procedural Content Generation via Reinforcement Learning
Online content generation enables automatic and adaptive creation of diverse and playable game content for maximizing player experience or testing Artificial Intelligence (AI) algorithms.
Yi Yuan +7 more
doaj +1 more source
Introduction of the Digital Gaming Relationship
In recent decades, there has been a growing interest in studying the appeal of digital games. However, there is still a call for further research, especially on the theoretical and methodological advancements. Hence, a novel approach and a concept of the Digital Gaming Relationship (DGR) is presented.
Miikka Sokka +3 more
openaire +3 more sources
Viktoriia Shtefan, Thorgund Nemec, Ute Hempel, Annett Gebert and coworkers demonstrate that anodic treatment of Ti–Cu‐based metallic glass in a nontoxic pyrophosphate electrolyte forms a protective bilayered Ti/Zr‐oxide film enriched with Cu nanocrystals.
Viktoriia Shtefan +8 more
wiley +1 more source
The Role of Digital Games in Children’S Life
Starting from the questions to what extent children use digital games and for what purposes as well as whether teachers play a role in the creation and presentation of different teaching content by using digital games, a survey was conducted with pupils ...
Stajka B. Rajić, Alma Tasevska
doaj +1 more source
Challenge in Digital Games: Towards Developing a Measurement Tool [PDF]
Challenge is arguably the most important experience that players seek in digital games. However, without a measure of how challenged players feel during the act of play, it is hard to design games that are neither too easy nor too hard and, therefore ...
Denisova, A. +2 more
core +2 more sources
An All‐Optical Driven Bio‐Photovoltaic Interface for Active Control of Live Cells
Bio‐photovoltaic Interface (BIO‐PV‐I) for live cell manipulation is presented. BIO‐PV‐I can be activated non‐invasively and remotely to control the spatial motility, adhesion, and morphology of cells adhering to it. BIO‐PV‐I uses a patterned light‐induced electric potential in iron‐doped lithium niobate crystals whose light‐driven and reversible nature,
Lisa Miccio +8 more
wiley +1 more source

