Results 51 to 60 of about 36,375,140 (248)
IntroductionThis study examines fourth-wall-breaking in digital games not merely as a narrative device but as a mechanism of power negotiation among developers, game systems, and players.MethodsThrough a qualitative, media-critical approach and close ...
Xin-Di Yang, Ling-Xi He
doaj +1 more source
Building machine‐readable vocabularies for materials science is slow, expert‐driven work. This study benchmarks 13 large language models on two of its first steps: finding candidate terms in engineering articles and deciding where they belong in a class hierarchy.
Thomas Bjarsch +3 more
wiley +1 more source
Low‐voltage FIB‐SEM tomography combined with a image preprocessing pipeline improves phase contrast and enables reliable machine‐learning segmentation of conductive networks in lithium‐ion battery electrodes. Structural descriptors are extracted from segmented images, done semimanually and automated, and compared.
Lisa Beran +6 more
wiley +1 more source
Application of Digital Games in Developing Values and Problem-Solving Skills in Social Studies
This study assessed the potentials of using digital games to develop problem-solving skills and values of patience, tolerance and perseverance which digital games tend to promote.
Zabur Olayiwola Soluade +3 more
doaj +1 more source
This article explores the transformative potential of symbolic artificial intelligence (AI) in the field of materials science, particularly in leveraging experimental data. The article presents several symbolic AI models and discusses their applications in materials science.
Ahmed Amrani +7 more
wiley +1 more source
Landspotting - Games for Improving Global Land Cover
Current satellite-derived land cover products, which are very important for answering many crucial questions, show huge disagreements. In this paper, we introduce four serious game prototypes - a Facebook strategy game played on Google Maps, a Facebook ...
Sturn, Tobias +2 more
core +4 more sources
MOPCGRL: Multi-Objective Procedural Content Generation via Reinforcement Learning
Online content generation enables automatic and adaptive creation of diverse and playable game content for maximizing player experience or testing Artificial Intelligence (AI) algorithms.
Yi Yuan +7 more
doaj +1 more source
Advances in Sustainable and Wearable Textile Based Soft Robotics
This Review examines advances in wearable textile‐based soft robotics, focusing on sustainable materials, integrated sensing, and scalable actuation. It discusses manufacturing and system integration across healthcare, assistive robotics, prosthetics, and human–machine interfaces, and highlights key challenges in circular design, including life‐cycle ...
Zahir Abbas +6 more
wiley +1 more source
Death in digital games : a thanatological approach [PDF]
Analysing our time is an important part of our understanding and modi operandi. At the same time, of equal importance is the analysis of the end of time, that is, the time of death.
Ntelia, Renata E.
core
Towards Semantic Digital Games for Semantic Digital Libraries
International audienceThe purpose of this paper is to set the scene for further twofold exploratory studies: first, inexamining what type of game designs are suitable for digital libraries to motivate both producingand consuming library content in order ...
Sacco, Owen +3 more
core +1 more source

