Results 31 to 40 of about 36,375,140 (248)

On The Foundations of Digital Games [PDF]

open access: yes, 2013
Computers have lead to a revolution in the games we play, and, following this, an interest for computer-based games has been sparked in research communities.
Björk, Staffan, Bj\uf6rk, Staffan
core   +1 more source

LightCross: A Lightweight Smart Contract Vulnerability Detection Tool

open access: yesComputers
Blockchain and smart contracts have transformed industries by automating complex processes and transactions. However, this innovation has introduced significant security concerns, potentially leading to loss of financial assets and data integrity.
Ioannis Sfyrakis   +3 more
doaj   +1 more source

Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research

open access: yesJournal of Medical Internet Research, 2021
In the modern age, digital games are widely used as informal media for Science, Technology, Engineering, and Mathematics (STEM) education and medical therapy for game-based learning.
Ishak, Shahrul Affendi   +2 more
doaj   +1 more source

Factors influence the digital media teaching of primary school teachers in a flipped class: A Taiwan case study

open access: yesSouth African Journal of Education, 2017
The current study focuses on the key roles that affect the success of a flipped classroom. The research was conducted with a questionnaire survey created from a study of literature review.
Yung-hsun Cheng, Chia-wen Weng
doaj   +1 more source

Pre-Service Teachers’ Attitudes toward Integrating Digital Games in Learning as Cognitive Tools for Developing Higher-Order Thinking and Lifelong Learning

open access: yesEducation Sciences, 2023
The purpose of this study is to examine how pre-service teachers’ training influences the integration of digital games into teaching. In a quantitative and qualitative study, pre-service teachers’ perceptions of their techno-pedagogical knowledge were ...
Liat Eyal, Eyal Rabin, Tamar Meirovitz
doaj   +1 more source

Enhancing classroom management through parental involvement by using social networking apps

open access: yesSouth African Journal of Education, 2018
The purpose of this study is to explore the classroom management effectiveness enhancement by using social networking apps through electronic devices such as smartphones, tablet computers, and personal computers, as well as the role of parental ...
Yung-hsun Cheng, Yu-chi Chen
doaj   +1 more source

Un essai de typologie à l’appui de l’utilisation des jeux par les aînés

open access: yesCommuniquer, 2016
The use of digital or non-digital games as a communication medium was examined among 317 Quebec seniors over the age of 55. In order to better understand the habits of digital or non-digital games, the creation of a typology was essential to classify the
Louise Sauvé   +3 more
doaj   +1 more source

Pornographic Games on Steam : Genres, Modes, and Milieus

open access: yes, 2023
Pornographic games have historically been distributed outside of mainstream channels. Steam, in 2018, change its policy allowing uncensored pornographic games to be sold.
Lankoski, Petri, Välisalo, Tanja
core   +1 more source

GameVibe: a multimodal affective game corpus

open access: yesScientific Data
As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities.
Matthew Barthet   +5 more
doaj   +1 more source

An epithelial GPR35 isoform supports tumor‐associated transcriptional and metabolic phenotypes

open access: yesFEBS Letters, EarlyView.
GPR35 generates two functionally distinct isoforms with previously unresolved roles. GPR35‐short mediates immune‐cell chemotaxis, while GPR35‐long is enriched in colorectal cancer epithelium, where it supports increased metabolism, proliferation, and tumor‐associated transcriptional programs.
Jørgen D. Rønneberg   +14 more
wiley   +1 more source

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