Results 21 to 30 of about 36,375,140 (248)
Perspective of Iranian Digital Games [PDF]
This article shed light on perspective of Iranian digital games. Since early 21st century we confront many researches about digital games in field of media studies as well as psychology and educational studies.
Alireza Razazifar +2 more
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Promoting game accessibility: Experiencing an induction on inclusive design practice at the global games jam [PDF]
Copyright @ 2013 The AuthorsThe Global Games Jam (GGJ) attracts many people who are passionate about games development, coming from a range of educational backgrounds.
Ghinea, G, Scott, M
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Finnish young adolescents’ digital gaming and physical activity behaviour
In this cross-sectional study of Finnish adolescents, we investigated the rates of digital game playing and examined the associations between playing a lot of digital games and physical activity or sport club participation.
Koskimaa, Raine +6 more
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Ludologia – naukowe badania gier. Przeszłość, teraźniejszość, przyszłość
The aim of the article is to present similarities and differences in the approaches to the field of ludol- ogy (also known as games research, game studies) in Poland and abroad, on the basis of an analysis of publications and papers presented at ...
Augustyn Surdyk
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A Survey on Motion Prediction of Pedestrians and Vehicles for Autonomous Driving
Autonomous vehicle (AV) industry has evolved rapidly during the past decade. Research and development in each sub-module (perception, state estimation, motion planning etc.) of AVs has seen a boost, both on the hardware (variety of new sensors) and the ...
Mahir Gulzar +2 more
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A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games
This survey provides an overview of popular pathfinding algorithms and techniques based on graph generation problems. We focus on recent developments and improvements in existing techniques and examine their impact on robotics and the video games ...
Zeyad Abd Algfoor +2 more
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Background: The PyeongChang 2018 Winter Paralympic Games (WPG) being one of the most successful Paralympic Games (PG) in modern athletic world history, hosted the largest number of elite athletes representing 49 National Paralympic Committees (NPCs ...
Haeun Park +4 more
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This paper reviews the use of games in geographical teaching, including prior to the emergence of computer-based (digital) games. The growing popularity of ‘serious games’ and ‘edutainment’ is addressed, focusing on their perceived advantages in ...
Guy M. Robinson +2 more
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The Virtual Killing of Muslims: Digital War Games, Islamophobia, and the Global War on Terror
This article argues that digital war games communicate misleading stereotypes about Muslims that prop up patriarchal militarism and Islamophobia in the context of the US-led Global War on Terror.
Tanner Mirrlees, Taha Ibaid
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The importance of popular education in architectural heritage is well known. It is an effective method for public education to develop applications that utilize digital copy of architectural heritage.
Sato Reika, Guo Weimin
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