Results 21 to 30 of about 705,935 (306)

Sports Injury and Physiotherapy Services in the 2018 PyeongChang Winter Paralympic Games: Considerations and Potential Recommendations for Future Paralympics

open access: yesPhysical Therapy Korea, 2022
Background: The PyeongChang 2018 Winter Paralympic Games (WPG) being one of the most successful Paralympic Games (PG) in modern athletic world history, hosted the largest number of elite athletes representing 49 National Paralympic Committees (NPCs ...
Haeun Park   +4 more
doaj   +1 more source

Using games in geographical and planning-related teaching: Serious games, edutainment, board games and role-play

open access: yesSocial Sciences and Humanities Open, 2021
This paper reviews the use of games in geographical teaching, including prior to the emergence of computer-based (digital) games. The growing popularity of ‘serious games’ and ‘edutainment’ is addressed, focusing on their perceived advantages in ...
Guy M. Robinson   +2 more
doaj   +1 more source

The Placebo Effect in Digital Games [PDF]

open access: yes, 2015
Play-testing of digital games is a crucial part of any game development process, used to gather feedback about the game and correct any existing and potential flaws with the design.
Cairns, P., Denisova, A.
core   +2 more sources

A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games

open access: yesInternational Journal of Computer Games Technology, 2015
This survey provides an overview of popular pathfinding algorithms and techniques based on graph generation problems. We focus on recent developments and improvements in existing techniques and examine their impact on robotics and the video games ...
Zeyad Abd Algfoor   +2 more
doaj   +1 more source

Human factors in entertainment computing: designing for diversity [PDF]

open access: yes, 2011
Although several casual gaming systems have been developed during the past years, little research examining the impact of human factors on the design and use of digital games has been carried out, and commercially available games are only partially ...
Gerling, Kathrin
core   +1 more source

Measuring Uncertainty in Games: Design and Preliminary Validation [PDF]

open access: yes, 2017
Uncertainty is an important element of game play, which is widely believed to act as a precondition for player experience (PX). To investigate the concept and examine its relation to other PX concepts, we should be able to measure it.
Cairns, P.   +3 more
core   +1 more source

Construction of the Application Systems for Universal Education in Architectural Heritage – Multimedia Touch Screen Desk System

open access: yesMATEC Web of Conferences, 2016
The importance of popular education in architectural heritage is well known. It is an effective method for public education to develop applications that utilize digital copy of architectural heritage.
Sato Reika, Guo Weimin
doaj   +1 more source

Endogenous fantasy and learning in digital games. [PDF]

open access: yes, 2005
Many people believe that educational games are effective because they motivate children to actively engage in a learning activity as part of playing the game.
Cohen, P.   +27 more
core   +1 more source

The Industry and Policy Context for Digital Games for Empowerment and Inclusion:Market Analysis, Future Prospects and Key Challenges in Videogames, Serious Games and Gamification [PDF]

open access: yes, 2013
The effective use of digital games for empowerment and social inclusion (DGEI) of people and communities at risk of exclusion will be shaped by, and may influence the development of a range of sectors that supply products, services, technology and ...
Misuraca, Gianluca, Stewart, James
core   +1 more source

Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research

open access: yesJournal of Medical Internet Research, 2021
In the modern age, digital games are widely used as informal media for Science, Technology, Engineering, and Mathematics (STEM) education and medical therapy for game-based learning.
Ishak, Shahrul Affendi   +2 more
doaj   +1 more source

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